Remathilis
Legend
This one is self-explanitory, which class is the worst designed in third edition (via the unrevised rules).
The nominee's are:
Barbarian: One trick pony thanks to limited rage, all offense, no defense.
Bard: Jack of few skills, master of nothing. Poor at almost everything he does.
Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity.
Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape.
Fighter: boring at high levels, Charm bait thanks to poor saves.
Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction.
Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction.
Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard.
Psychic Warrior: Like a cleric, but he CAN'T HEAL!
Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful.
Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee.
Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession.
Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end.
The nominee's are:
Barbarian: One trick pony thanks to limited rage, all offense, no defense.
Bard: Jack of few skills, master of nothing. Poor at almost everything he does.
Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity.
Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape.
Fighter: boring at high levels, Charm bait thanks to poor saves.
Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction.
Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction.
Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard.
Psychic Warrior: Like a cleric, but he CAN'T HEAL!
Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful.
Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee.
Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession.
Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end.
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