Greenstone.Walker
Adventurer
"Yes, and…"
Always saying "yes and" is terrible advice for a game. RPGs are about choices and consequences. If there are no consequences, the choices become meaningless.
Most of the time, GMs should be using "No, but…"
Player: Can my character climb that wall?
GM: Not right now, but if you had some technical gear you could give it a go. What are you trying to do anyway? Just get to the top? Remember that Aerith the mage has the fly spell, and Bob the cleric has the boots of levitation.
Always saying "yes and" is terrible advice for a game. RPGs are about choices and consequences. If there are no consequences, the choices become meaningless.
Most of the time, GMs should be using "No, but…"
Player: Can my character climb that wall?
GM: Not right now, but if you had some technical gear you could give it a go. What are you trying to do anyway? Just get to the top? Remember that Aerith the mage has the fly spell, and Bob the cleric has the boots of levitation.