doctorbadwolf
Heretic of The Seventh Circle
“The rules are there for a reason. If we don’t adhere to them we might as [XYZ nonsense]!”
No, the rules are to give you an idea of how to play, and to facilitate the stuff you don’t want to put work into. They literally are guidelines.
“Start small, just a village, don’t try to build anything else.”
Nothing makes me less interested in a campaign than a world so generic it can be jumped into with literally nothing more than a town and its surroundings.
Better to use player input about what they want to play to build the broad strokes of at least a large region of the world, with basic ideas of the basic types of places are outside of it and have influence on history and culture but aren’t part of the region.
It’s a lot easier to wing it with a skeleton than with nothing.
No, the rules are to give you an idea of how to play, and to facilitate the stuff you don’t want to put work into. They literally are guidelines.
“Start small, just a village, don’t try to build anything else.”
Nothing makes me less interested in a campaign than a world so generic it can be jumped into with literally nothing more than a town and its surroundings.
Better to use player input about what they want to play to build the broad strokes of at least a large region of the world, with basic ideas of the basic types of places are outside of it and have influence on history and culture but aren’t part of the region.
It’s a lot easier to wing it with a skeleton than with nothing.