L
lowkey13
Guest
*Deleted by user*
I do a roll-around. The player to my left rolls 4d6 (drop lowest) and records the entry on a 6x6 grid. Then the next player rolls. Then the next, until each of the 36 squares is filled in.
Then, once the grid is full, each player chooses a column, or row, or diagonal array of 6 numbers. They may not select the same array, so once it's claimed its gone.
With these numbers, you put your stats in order, you may then swap two numbers.
Anyway. It sounds complicated, but we roll together as a table, then individualize the results.
1. Set a target point value.
2. Roll a standard 4d6k3 array.
3. If the array is higher than the target value, roll 1d6 to choose a random score and subtract 1 from that score. Repeat until you hit the target. Same process mutatis mutandis if the array is lower than the target value.