What kind of magic should a suport cleric had?

styker

First Post
In my group i house-ruled the cleric givind him less combat options to make him a more suport spellcaster than he was. But, i noticed that the cleric doesn´t have much spells to buff allies in the CORE BOOK such heroism and heroism,greater. What kind of spells do you think i should be acessible to this new kind of cleric? Do you think it´s overpower spells like Righteous Might, Divine Favor and Shield of Faith be touch target spells instead of "target: you"?
 

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It's hard to say without knowing what you've done to give the cleric less combat options. What exactly are the house rules you've implemented?
 

Gargoyle said:
It's hard to say without knowing what you've done to give the cleric less combat options. What exactly are the house rules you've implemented?

I removed divine power from the cleric spell list, and now the cleric is proficient only with light armors.
My idea is to build a suport cleric, more like a priest, but the cleric doesn´t have spells to buff the AC, Attack, Damage and Saves of his allies...
 

I don't think I'd do it. Divine Favor and Righteous Might give significant bonuses to a fighter, and I have to wonder when they wouldn't want to cast it on a fighter.

The spells were designed with the cleric's lesser BAB and reliance on Wisdom in mind. Casting it on oneself presents a serious decision for the cleric. Casting it on a fighter is a no-brainer. Allowing them to do so would put a lot of pressure on a cleric to use it all the time.

Shield of Faith can already be cast on another creature, and as you can see from the design of the spell, it is much more limited than divine favor, giving only one type of defensive bonus, rather than the two offensive bonuses from DF.

You could adust DF and RM to be less powerful when cast on others, but it would be hard to do; you would have to make it less likely to be used all the time, but more desirable than a cure or other spell.

I have taken away heavy armor proficiency from clerics, but I haven't gone any further. I'm not sure what I would do to get the effect you're after.
 

I was thinking about to give the cleric a pack of news spells designed to buff the others pcs, like the heroism; heroism, greater; shield of law(chaos/good/evil) and similar spells do. I would like to make the cleric the cure/buffer character of the group.
 

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