Claudius Gaius
First Post
MissingDividends said:Wow. Looks like there's quite a variety of systems.
Does anyone have any sort of system where you take points in like (as an example) "Knowledge: Science: Chemistry" and "Knowledge: Science: Physics" and the overall points in "Knowledge: Science: *" contribute somehow to checks made for a specific sub-skill?
It seems like something like that would be the most realistic (if you know a lot about chemistry and physics, you'll know something about biology as a result), but hardest to design (like a better version of synergies for knowledge).
So, any ideas of where to look?
Yes: that's why the general categories: Say you have Arcane Lore 6 (the base skill), and buy a +3 Speciality in "Glyphs" for one point. I suppose if a player wanted to get detailed, he could buy a +3 in "egyptian magic". That'd give you +6 in general arcane lore, +9 in arcane lore about glyphs or egyptian magic, and +12 in arcane lore about egyptian tomb-guarding glyphs. Of coruse, most would-be scholars simply pick up an ability like Bardic Lore and take a few speciality bonuses to represent their specific special interests.