Aging Bard
Canaith
Let me explain! We are all familiar with campaigns that have some key secret(s) that will be discovered in due course. I'm interested in more novel sorts of secrets, revelations, lost lore, buried knowledge, forbidden arcana, and so forth. Secrets of reality that may never be revealed and would be fine if remained forever hidden, but if revealed completely change the perspectives of the party. To discover these secrets should require lateral thinking: seeing the world in a new and unexpected way.
Here's my example, which I would love to see implemented and am working on myself. I'd love to see a campaign with a design philosophy similar to the video game The Witness. Spoilers are hidden, and do NOT look at them if you have not played The Witness and enjoy puzzle games, in which case you should play the Witness!
I am also very interested in hearing about settings and campaigns that you think already satisfy these requirements. Thanks in advance for your input!
The splendor falls on castle walls, and snowy summits old in story...Aging Bard
Here's my example, which I would love to see implemented and am working on myself. I'd love to see a campaign with a design philosophy similar to the video game The Witness. Spoilers are hidden, and do NOT look at them if you have not played The Witness and enjoy puzzle games, in which case you should play the Witness!
No, I'm not talking about a campaign on an island of maze puzzle panels. The Witness has an overt game of puzzle panel solving, and a covert game that might never be discovered. You could play the overt game to its end and be completely satisfied. But once you see the covert game, you cannot un-see it; you can now play both games simultaneously, and the solution to the covert game is much more satisfying. That's what I'd like to see in an RPG campaign. A standard adventure path that conceals in plain sight a completely different campaign that is much weirder and ultimately more engaging, but which might never be discovered. A cosmic horror scenario is a logical choice for the covert scenario, but is not required. The covert scenario could be some warlord who is slowly and methodically taking over all of the realm, for example, and is leaving very subtle clues in their wake.
I am also very interested in hearing about settings and campaigns that you think already satisfy these requirements. Thanks in advance for your input!
The splendor falls on castle walls, and snowy summits old in story...Aging Bard