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D&D General What Magic Items do you like?

Slit518

Adventurer
What kind of Magic Items do you like to obtain/use?
  1. One use items such as Potions and Scrolls
  2. Multi-use with charges such as Wands; Rods; Staffs
  3. Armor
  4. Weapons
  5. Trinkets such as Rings and Necklaces
  6. Oddities
  7. Other (please explain)
When I am playing D&D I like Magic Items like I am sure a lot of you fine folks do. Hand me a nice Magic shiny Mace or a Flaming Sword! Or perhaps a Ring that always has the spell Shield up! I am not really too picky, unless the item is just abysmal or cursed... I'll chug Potions, I'll read Scrolls; wear the sturdiest yet flexible Armors.

Bonus questions -- what were some of your favorite Magic Items that you have obtained over the years?
Mine were -
  1. a pair of boots that allowed me to fly
  2. a Magic Sword that did extra damage as well as bonus damage on Criticals
  3. a wand of Fireball and a wand of Lightning Bolt, each with 30 charges, and I was dual wielding
 

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Fenris-77

Small God of the Dozens
I like weapons and rings (yeah, I'm old). I think my favorite magic item of all time was a ring found by a Deep Gnome character of mine that gave him the power of flight but also caused him to sprout huge bat wings when he used it. So metal.
 



Maxperson

Morkus from Orkus
I like unique weapons. They don't have to be super powerful, but I don't want just a flaming sword. A +1 flaming longsword named Torch, which has the ability to cast scorching ray 2x per long rest, and sustains any lit torch within 30', causing it to burn no fuel, would be awesome.
 

el-remmen

Moderator Emeritus
The fourth issue of my zine HOW I RUN IT - entitled "A MYRIAD OF MAGICAL ITEMS" has a examples of magical items I like, which are any item that is essentially unique (if not in power, then in form and backstory) and that does not totally duplicate what another class or character type can do.

Of established items, I have always liked ioun stones and Defender swords.

I can say the kind of magical items I don't like is any kind of regularly encountered magical item that takes the places of modern technology or that would upset the general expectations of psuedo-medieval setting's economy and culture.
 


Ace

Adventurer
What kind of Magic Items do you like to obtain/use?
  1. One use items such as Potions and Scrolls
  2. Multi-use with charges such as Wands; Rods; Staffs
  3. Armor
  4. Weapons
  5. Trinkets such as Rings and Necklaces
  6. Oddities
  7. Other (please explain)
When I am playing D&D I like Magic Items like I am sure a lot of you fine folks do. Hand me a nice Magic shiny Mace or a Flaming Sword! Or perhaps a Ring that always has the spell Shield up! I am not really too picky, unless the item is just abysmal or cursed... I'll chug Potions, I'll read Scrolls; wear the sturdiest yet flexible Armors.

Bonus questions -- what were some of your favorite Magic Items that you have obtained over the years?
Mine were -
  1. a pair of boots that allowed me to fly
  2. a Magic Sword that did extra damage as well as bonus damage on Criticals
  3. a wand of Fireball and a wand of Lightning Bolt, each with 30 charges, and I was dual wielding
Weapon, armor, things with either no charges or x charges per day no limit.

I especially like things that make me harder to hit.

This way I'll use them and not hoard them for a day that never comes.
 

ECMO3

Hero
What kind of Magic Items do you like to obtain/use?
  1. One use items such as Potions and Scrolls
  2. Multi-use with charges such as Wands; Rods; Staffs
  3. Armor
  4. Weapons
  5. Trinkets such as Rings and Necklaces
  6. Oddities
  7. Other (please explain)
When I am playing D&D I like Magic Items like I am sure a lot of you fine folks do. Hand me a nice Magic shiny Mace or a Flaming Sword! Or perhaps a Ring that always has the spell Shield up! I am not really too picky, unless the item is just abysmal or cursed... I'll chug Potions, I'll read Scrolls; wear the sturdiest yet flexible Armors.

Bonus questions -- what were some of your favorite Magic Items that you have obtained over the years?
Mine were -
  1. a pair of boots that allowed me to fly
  2. a Magic Sword that did extra damage as well as bonus damage on Criticals
  3. a wand of Fireball and a wand of Lightning Bolt, each with 30 charges, and I was dual wielding
IMO one of the best uncommon items in the game is Guantlets of Ogre power to use on a Rogue, Bladesinger or Dex Ranger that dumped strength to 8. It covers your only weakness.

Favorite items I personally have played with on my character:

1. mind venom dagger which is a +1 magic dagger that does an extra 1d6 psychic damage. This is what my Rogue5/Cleric2 uses. He has the booming blade cantrip too and it is a pile of dice to roll on a SA (1d4+1d8+4d6).

2. Bracers of Defense on a Bladesinger

Honorable mentions I have played with:
Dragontooth Dagger
Staff of Defense
Staff of Power

I think what I really want (and do not have) is a wand of fear for my Fey Wanderer Ranger.
 


aco175

Legend
I trend to like misc. items and unique weapons. Like others have stated, a +1 sword is boring , but a +1 sword that lets you cast a spell or see through walls is cooler. One of my favorite items is slippers of spider climbing and weapons that return when thrown.
 

I like magic weapons, armor, and shields that do something other than just a +x. They provide some cool options without having to worry about breaking bounded accuracy.

As a DM, I really wish there were more cursed items, preferably cursed versions of existing items. Players would then believe it's the actual item, not the cursed version.
 

Stalker0

Legend
I like potions if there of rare spells or spells way higher than normal, so it feels really special when they are used.

The one my party loved a lot, I gave the party a cursed potion of Invulnerability. You were invulnerable (as the 9th level spell) for 1 minute, but then afterwards died.
 

Lanefan

Victoria Rules
I like 'em all. Which ones I like most for sheer function usually depends on what character(s) I'm playing. If I'm any sort of warrior I'll take any magic armour and-or shield you'll give me and I'll never stop trying to upgrade it. Magic weapons are great too. If I'm a caster, no-limit rods and staves rock hard, particularly if they perform a function for free that otherwise carries a monetary cost or is otherwise hard to obtain (Rod of Resurrection, here's to you!).

I love no-limit flight, teleport, or other long-range travel devices that allow my character to go where it wants, when it wants. I'll never say no to a Ring of Wishes either. :)

But no matter what, bring on those Decks of Many Things and I'll be a happy camper!
 

Enrico Poli1

Adventurer
In 5e?

My Paladin starts desiring a +1 weapon and Gauntlets of Ogre Power. Ideally, that becomes an Holy Avenger and Girdle of Storm Giant Strenght. Third attunement goes for Winged Boots or Ring of Free Action. Desired items are also Tomes of +2 Cha and +2 Con, +3 Plate, +3 Shield, Javelins of Lightning, Iron Horn of the Valhalla, Cloak of the Manta Ray, Goggles of Night, Periapt Against Poison.

My Diviner desires Staff of the Magi or Staff of Power, Tunic of the Archmagi, Tomes of +2 Int and +2 Con, Iron Flask, Wand of Magic Missiles, Wand of Secrets, Wand of Detect Magic, Goggles of Night, Periapt Against Poison. Also strives to have a Shield Guardian.

In other editions there were other optimal choices. For example, my 3.0 charger wanted a Rhino Hide as soon as possibile.

My favourite classes of items are 1) magic swords (from +1 Longsword to AD&D2e +5 Vorpal Longsword, to Dark Sun's Silencer of Bodach), 2) Miscellaneous Items, 3) Tomes that raise ability scores, 4) Artifacts
 

LoganRan

Explorer
I prefer Wondrous Items (i.e. the miscellaneous items that don't fit into any other category). Things like a Horn of Blasting, a Cube of Force, a Figurine of Wondrous Power, a Cloak of the Manta Ray, etc.

These items often aren't necessary (or even useful) in combat but allow you to deal with many interesting exploration challenges which was always my favorite part of D&D.

My preference for 1st Edition AD&D is largely based on my fondness for its extensive list of non-combat magic items and the adventure modules.
 

Lyxen

Great Old One
I like odd items that provide useful capabilities more than anything directly combat-related.

Exactly the same here. My favourite item of all time were a pair of gloves that my Magic-User/Thief got that allowed him to dematerialise parts of his hands and forarms and anything that he held as long as it was not larger than a dagger. So he could plunder chests without opening them, etc.

They turned into combat-orientated as well once I got a ring of x-ray vision, as I could backstab guards through walls, for example, which was a lot of fun (although not extra-powerful as there were many limitations).
 

pming

Legend
Hiya!

Powerful "misc" items that create things/effects that can be utilized by multiple people for various things.

Things like a Folding Boat, a Daern's Instant Fortress or a Rope of Climbing even. I like it when a magic item is a benefit for the group as opposed to one specifically for a single PC (e.g., potion of healing, Ring of Protection, Cloak of Elvenkind, etc).

^_^

Paul L. Ming
 

Minigiant

Legend
Supporter
Weird miscellaneous rings, hats, and necklines with weird effects that silly DMs make.

I loved my Goggles of Bonevision and Ring of Cat Movement.
 

Legit ones that scale. And with the Wildemount and Fizban books, we pretty much get that with 5E as they can be easily reversed engineered to achieve the ideas.
 

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