Piratecat said:
Robert, I'm convinced that campaign settings need a certain amount of momentum - an "installed base" of continuing players - to survive. They need people to clamor for them, to request their DMs to run them. They need for fans to become emotionally invested in the setting once they start playing it.
And that's what it was like for me and Dragonstar, yet it died a slow painful death. Did d20 Modern hurt it, maybe a little. When it comes to Dragonstar, FFG just didn't seem willing to go to the same lengths they went for Midnight. Even Dawnforge didn't get the support it needed, and I consider that campaign setting to be better than Midnight.
There's a certain amount of nostalgia at work here that continues to power the Forgotten Realms, Greyhawk and Dark Sun. There's also a learning curve; if you've been exposed to the Forgotten Realms throughout 1e and 2e, you have a better grasp of its layout and politics than if it were a new setting.
When it comes to the core D&D worlds, I think there will always be fans of those settings. It's a given that rabid fans will remain loyal to their favorite game worlds, no matter what. However, not even the Realms is getting the support that its fans believe it needs, at this point. Eberron has become WotC's new campaign setting of choice, which is obvious from WotC's release schedule for 2006.
And don't get me started about Greyhawk. If it wasn't for Erik Mona and the awesome staff at Paizo then Greyhawk wouldn't get any support at all. (And no, I don't consider Living Greyhawk to be "great" Greyhawk support.)
I think that learning curve has helped Green Ronin's Freeport. "Piratical city" is an easy concept to grasp, and one that really sounds fun; GR just made it easy to keep people interested by producing good quality products.
Freeport also has the benefit of having Green Ronin's staff behind it. Chris Pramas is a business smart and game savvy as they come. I think this is why GR's products are always of excellent quality. However, production value alone doesn't make a d20 Sytem game great. You have to have great content, as well, which is what companies like GR, Malhavoc Press, Goodman Games, and Necromancer Games do on a regular basis.
Mongoose, on the other hand, tends to put out books that I don't want, regardless of "how good their books look". I've heard too many "error-riddled" horror stories to risk buying any of their products. This is why I haven't bought the Conan RPG. Yes, the revised second printing of the core book has been updated, but it sounds like the accessories have just as many errors as the original campaign book. (And I'm not interested in any of Mongoose's other OGL/d20 System games. Period.)
I'm sure there are other companies that have good production value but have missed the mark when it comes to understanding the rules, or they've created a campaign that just doesn't have enough of a mass appeal. Case in point, I never doubted that the Scarred Lands books were of good quality; I just never got into that campaign setting. (And yes, Nightfall, I did try, a little.) I balked at MEG's campaign settings for quite some time, as well, until I took the plunge into Bluffisde.
Cheers!
KF72