Thomas Shey
Legend
I’m basing my assessment partially off of actual write ups of published DC, Marvel, and other companies’ superheroes in gaming magazines. I remember Teen Titans, the X-Men and Justice Machine all getting the treatment.
Villains like Dr. Doom & Magneto were over 1000point builds. I’m assuming Supes & Bats would be written with no fewer points than either of those.
And even giving Bats a bunch of skills (& talents) at pretty generous skill levels, you’d still run out of known skills (IOW, ones demonstrated in the comics) before you’d reach Supes’ point totals. And while he’s got a base with a supercomputer & some nifty vehicles, he doesn’t have a network of them like Doom or other arch villains.
And wealth has a pretty generous points to benefit ratio.
But modeling Batman’s insanely resourceful analysis of threats- and what he’d need to combat them- is an absolute build point sinkhole. It’s conceptually open-ended and amorphous; as powerful as you’d care to model it.
This is all a fair argument; a lot of it will depend on what you think he needs in the way of Talents (if any) and how much you tie up in the Batcave and a couple of the vehicles (if you're basing the Batplane on the DCAU version its pretty punchy).
(I'm betting that Magneto build was inefficient as heck, though; he's one of those characters who can get a lot of value out of a multipower or a VPP without going nuts).