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lowkey13
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It seems like every time I hear this argument, it’s in defense of some mechanic that the game could be improved by removing or changing. So, based on my experience, it seems like what makes D&D, D&D is outdated mechanics desperately clung to for no reason other than that they’ve been present in earlier versions of the game.
Is that like the theory that there cannot be good without evil, cool with suck, and awesome without terrible?
Are you trying to say that the Paladin is just in there to make us thankful for the rest of D&D?
Well, true, but I'd say that the thief, or "thief concept" (not the fighter, magic user, or F/MU (aka, Cleric) is one of the four cores.
I think you have to include Supplement I, as it had key things like differentiated damage dice (ie d8 for a longsword), the thief, and the PALADIN. Cannot be D&D without the paladin.
Has there been any of this on this thread? Don't get me wrong - no game is perfect, and no game is for everyone. But if you don't like it, change it or don't play it.
No, not in this thread. But this thread brought the subject up in a different context than I typically see it. I do like D&D, I just think it could be better if it wasn’t so hamstrung by these sacred cows.