UngeheuerLich
Legend
1. Tools
2. Downtime
3. Hit dice
2. Downtime
3. Hit dice
Yeah I wouldn’t want to get rid of fighting styles or make maneuvers the only way to engage in combat. I’d probably only make them a core feature of fighters and monks but I can think of a subclass for almost every class that should have them.In one of the playtest packets, superiority dice were a universal martial mechanic. Personally, I found it kinda boring to be honest. It’s a good mechanic, but it doesn’t need to be every martial class’s whole deal.
I like that idea a lot. I'm thinking a series of bonuses you can "turn on" by giving up X dice from your sneak attack pool as long as they are active. Specifically I'm thinking many of the different conditions that could be inflicted at varying cost.I like the idea of a Rogue-type class which uses "sneak attack" dice for other purposes, like boosts to ability checks, extra healing for allies, etc.