fuindordm
Adventurer
Greybar said:Without harping to long on this...
This exactly highlights why I think the cleric needs to be weakened. Trying to make sure a scholar-cleric is painful, since balancing the armor and BAB with skills/spells only points out how much more powerful it is than the wizard/sorcerer. I'd been looking at this for a character in my game who is distinctly not a combat-minded character but is a cleric.
John [/B]
(Referring to scholar-cleric option)
The problem is that there's still this big imbalance between divine and arcane magic for armor. Priests, even scholar-priests, can take a level of fighter and get right back into their 'tank top'. Wizards, sorcerers, and bards can't.
I would *dearly* love to see them get rid of arcane failure altogether. If a wizard wants to (a) spend a high ability score on STR, and (b) spend a few feats, is it unbalancing for them to put on a suit of plate mail and be able to cast spells? It is unbalancing for a fighter/wizard, who is suffering in the magic department anyway, to wear a mithril breastplate and have a decent AC?
If you say 'yes', let me ask you this: would it be unbalancing if the shield spell didn't exist? If you get the heebie-jeebies, make the shield spell a shield bonus rather than a cover bonus, and reduce it to +4 but leave in the 'block magic missiles' feature.
Just a little rant. Sorry. I'm done now. First edition F/MU's could wear armor, grumble grumble.
And on the subject of a sorcerer, here's a funky idea--don't give them a spell list at all. Let them choose any spell in the game, but at +1 level for divine spells. After all, I bet there are sorcerers out there with celestial bloodlines...
--Ben