Yora
Legend
To be a good campaign setting, the world needs primarily to be a stage for the players having adventures in which they are the heroes.Something like that is probably what the setting needs to give it a bit of a kick in the pants. I mean, what it didn't need was the 4E idiocy, but more of a metaplot to give it some shape/form and to actually change some places - which might anger purists, but like, any change does that, and the big problem the FR has sort of walked into is that it has gradually seemed sleepier and sleepier.
That's the big problem with metaplots. They always turn out to be someone else's adventures in which players are spectators at best, or all the good stuff happens somewhere else where they are not.