D&D General What Product Do You Wish They Sold For D&D

And, as a former product manager in IT, I know this wouldn't be "hard" to build.....but WA and some other company have both tried, and neither fully succeeds.
It is the continual frustration with working with this kind of product. The issue is pretty much always design choices being... eccentric... rather than something being technically hard to achieve. Even big companies are guilty of course, like WotC and the bizarre choice to insist Silverlight be used for the old 4E DDI.
Well, there are tons of books that I'm hoping to see, but as far as utility goes, I'd like to see some digest-sized "compendiums" that can be used as table references:

Player's Compendium: Includes everything needed for making and running characters, including classes, sub-classes, races, etc, from every product already published.

Monster Compendium: Stats for every monster published, with reduced descriptions to fit everything in.

Rules Compendium: Handy reference for rules, ala the 4E book.

The problem with these, of course, and why I don't see them happening (except for maybe the Rules one) is that they continually come out with new sub-classes, spells, and monsters, so as soon as they would be published they'd be outdated. But then they can revise it five years later, so...
This is another one DNDBeyond solves, if you have a wireless or mobile connection available, because you can search* across all your material very easily. And even sorta-solves if you don't, because the app you can DL the books in does feature a search.

* = Their search used to be criminally godawful, but they've tweaked it over the years so it now brings up what you want pretty reliably as one of the first few results, or first result.
 

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I want a tool/website to track all of my NPCs and notes better than what I currently have. It would easily cross-link NPCs with organizations along with how they interact with each other. When I'm planning a session or generating session notes, let me highlight a word or phrase then right click and have a pop-up option to enter additional details. Streamline the process of building a cohesive world one session and random idea at a time.
Have you tried Campfire???
 




DMG 2.

Half of the book would be advanced rules, half of it would be practical tips on how to make rulings.

In other words, a book to shift "rulings, not rules" toward "more rules if you want them, and help with making rulings."

Systems with too many rules can be tricky or slow. But I find DM'ing 5e to be exhausting, what with the number of spur-of-the-moment rules I end up concocting, even as temporary rulings, because no guidance at all exists in official WotC 5e products.

The classic example for this is hiding: it's a basic action that more or less every PC and NPC can take in or out of combat, under certain circumstances. But what circumstances, exactly? The entirety of the 5e guidance on hiding is: "The DM decides when circumstances are appropriate for hiding."

Give me something to work with, WotC!

I recognize this is probably never going to happen, because it's the opposite of what WotC thinks has made 5e a blockbuster. (And they're probably right.)
 




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