What proportion of your D&D game is combat?

Combat constitutes the following proportion of my typical D&D game:


I voted "all the time", but in truth, I have no idea.

It varies too much.

Last session of my Ulek game was 0%.
Last session of my Red Hand of Doom game was 80%+

However, do you count the descriptions of the rooms where combat takes place as part of combat?

Cheers!
 

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Generally around 50% I'd wager. But I use OpenRPG to game online most of the time, so everyone has to type out their actions and stuff, which is a bit slower than speech (at least sometimes), and I have to reference lots of text nodes and macros (and deal with lag on my machine and in my 'net connection). So combat takes a bit longer than normal, but particularly because my players don't often think out their actions in advance. :\ :mad: So I end up answering their questions practically every other turn while they consider at the last moment what they'll actually do that round.

I have occasional sessions with no combat, and occasional sessions with just a short or medium-length battle along with some roleplay. Often, though, combat takes up the majority of a session, and sometimes a chunk of the next session too, with an hour or two of roleplay just beforehand and maybe afterward.
 

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