Lanefan
Victoria Rules
I've spent a lot of time figuring out a universal pantheon for D+D; now I have it, I can dream up deities for any setting and slot 'em in with ease.
I have 21 prime powers, all of whom are known deities (I picked a few from each major pantheon including Dwarvish, Elvish, demonic, various Human, etc.) and each of whom has a sphere to call his/her own.
There are 5 major powers - one pure Neutral and 4 along the male-female/good-evil axes. Beneath these are 16 more, a male and female for each of the 8 non-pure-Neutral alignments (LG, NG, CG, etc.). Every other deity in the game is merely an aspect of one of these 21.
It's always fun whenever I run a campaign to watch as players eventually figure out who the real powers are. For example, the Female Good (one of the 5 major powers) is best known on the prime material as Mimosa, a relatively minor Hobbit agriculture goddess! Her sphere is Hobbits; she took them in when no-one else would have them, and fiercely defends them against all.
In case you're wondering, the Male Good is Moradin (Dwarvish pantheon; sphere is males); the Female Evil is Hel (Norse; sphere is the dead); and the Male Evil is Dispater (devil; sphere is the underworld). The true Neutral power has many names - "God" is but one - and prefers to generally stay in the background in any case.
That said, when I'm runnng a campaign I usually put together about half a dozen full pantheons: Elvish, Dwarvish, Hobbit, Gnome, and three or so Human ones depending what cultures will likely be represented (in my current campaign those are Greek, Norse, and Celtic). I try to make sure in any given pantheon there's at least one deity for each alignment, or close; and the main pantheons tend to stay similar enough from one campaign to the next I really only have to worry now about local deities or individual tweaks for setting.
Lanefan
I have 21 prime powers, all of whom are known deities (I picked a few from each major pantheon including Dwarvish, Elvish, demonic, various Human, etc.) and each of whom has a sphere to call his/her own.
There are 5 major powers - one pure Neutral and 4 along the male-female/good-evil axes. Beneath these are 16 more, a male and female for each of the 8 non-pure-Neutral alignments (LG, NG, CG, etc.). Every other deity in the game is merely an aspect of one of these 21.
It's always fun whenever I run a campaign to watch as players eventually figure out who the real powers are. For example, the Female Good (one of the 5 major powers) is best known on the prime material as Mimosa, a relatively minor Hobbit agriculture goddess! Her sphere is Hobbits; she took them in when no-one else would have them, and fiercely defends them against all.
In case you're wondering, the Male Good is Moradin (Dwarvish pantheon; sphere is males); the Female Evil is Hel (Norse; sphere is the dead); and the Male Evil is Dispater (devil; sphere is the underworld). The true Neutral power has many names - "God" is but one - and prefers to generally stay in the background in any case.
That said, when I'm runnng a campaign I usually put together about half a dozen full pantheons: Elvish, Dwarvish, Hobbit, Gnome, and three or so Human ones depending what cultures will likely be represented (in my current campaign those are Greek, Norse, and Celtic). I try to make sure in any given pantheon there's at least one deity for each alignment, or close; and the main pantheons tend to stay similar enough from one campaign to the next I really only have to worry now about local deities or individual tweaks for setting.
Lanefan