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Nothing seems to simulate parrying well in abstract D&D combat. You can just assume you are parrying at times when using Combat Expertise or Fight Defensively/Total Defense option.
We implemented a Parry maneuver in our campaign because we wanted fights between two skilled combatants to last a while. If you want parrying in your game, I suggest you do the same. Real combatants actually do learn how to defend themselves other than the minor bonus you receive from Dexterity which doesn't help much considering Strength is the stat used to land a blow. A fast guy can basically be crushed by a strong guy, seems kind of counterintuitive IMO.
Nothing seems to simulate parrying well in abstract D&D combat. You can just assume you are parrying at times when using Combat Expertise or Fight Defensively/Total Defense option.
We implemented a Parry maneuver in our campaign because we wanted fights between two skilled combatants to last a while. If you want parrying in your game, I suggest you do the same. Real combatants actually do learn how to defend themselves other than the minor bonus you receive from Dexterity which doesn't help much considering Strength is the stat used to land a blow. A fast guy can basically be crushed by a strong guy, seems kind of counterintuitive IMO.