Brother MacLaren said:Would it work to introduce an "active parry" - an opposed roll similar to the Disarm check (so it would be modified for size)? When an attack would hit you, you make an opposed attack roll and use your modified roll as your AC. Would this be a readied action, a free action (as a high-level feat), or some other type of action?
Shin Okada said:IMHO, that way of thinking is partially right, but partially wrong.
If all the melee attacks are something you can reasonably parry with your weapon and strength, the difference between armed defender and unarmed defender may be in considerable level. So, in games which mainly handles melee between human sized combatants, we see such rules to clearly represent "weapon parry".
But this is D&D, and the combat rule is covering a bite from tiny kitten to a tail slap of 70 foot Tarrasque. So, it is not so "realistic" to assume that a man with a sword can parry melee attacks and a man without can't. So, in D&D, all the combatants are just assumed to be parrying, dodging, or otherwise trying to defend himself actively all the time.
Also, this is a very fictional, heroic, fantasy game. So monks or unarmed heros may actually parry a tail slap of 70 foot Tarrasque![]()
Li Shenron said:Although I have actually enforced these lines beforeI thought they were a leftover from previous AD&D when a round was 1 minute IIRC... in any case the explanation works with melee attacks but not ranged :\ .
Well, many (including myselfLi Shenron said:Ehm... before we get move to house rules forum... I was not looking for exatr rules to detail parrying, I was just wondering how to explain parrying within core D&D, there should be one or more ways since parrying is quite as common as dodging.![]()