What software (D&D/TTRPG-related) do you wish existed?

I would love a 2 foot by 3-4 foot touch screen gaming table, that can be programmed by the DM, and cna recognize minatures on it. Not only can it track conditions, and auras and the like, but it can tell the players details they might have forgotten.

Of course this would be massively expensive, but it would be so sweet to have.
 

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I think what most of us want is in some form available, it's more so we want official products. Preferably something that is an all-in-one.

I always enjoy tools that help me put together adventures, as I am a DM almost all the time. Monster creator, map-making software, adventure maker, adventure visualizer, combat tracker.

Closest I've found so far is actually Neverwinter Nights - I just haven't been able to get my players to agree to try it with me using the DM tools.
 

Sometimes, my answer might be "None, and get rid of everything that's already out there.", as I just don't want to see D+D as a computer-dependent game and most programs I've ever tried to use are more headache than they're worth.

Other times, there's things I could really use (most are dreamware):

- a mapping program that can take what I draw on a piece of paper, translate it, colour it, scale it, zoom in/out, give me different projections, do some random fill-ins if I want it to, etc.; all taking a tiny fraction of the time it takes to do on paper (otherwise what's the point). Oh (and here's why this will never exist) and it does all this while being easy and intuitive enough to operate that I - a non-computer person - never need to read the instructions.

- a program that can take said maps and "google-earth" them, generating 3D scenes of what the characters would see when standing at point x on the map and looking in direction y. This program would be efficient enough to do this on a basic single-core processor with no lag time between request and image.

- a program similar to above except working off dungeon maps, to show in 3D what the party sees as they crawl from room to room.

- a global and local-scale weather simulator. I input the world map, solar data, axis tilt, average global expected mean temperature, etc. once; then turn it loose and let it generate daily weather for anywhere in the world.

- a tides generator. I input the world map, solar and lunar data including mass for gravity, expected basic oceanic current pattterns, etc.; then turn it loose to generate me a tides table.

- something that can voice-to-text the game as played, edit out all the garbage, and turn what's left into a readable story.

Lan-"computers rot your brain"-efan

The closest I saw to this was Realms Overseer 3D. It could take Campaign Cartographer overland maps / City Designer maps and translate them to 3D. It had scripts so you could set up moving weather effects, position the sun based on time of day/day of the year.

You could also script adventures and actually play them almost as if it were a 3rd person shooter view. It even included images for various monsters so you could set up individual encounters "from the characters POV".

Unfortunately, CC has a pretty steep learning curve, as did Realms Overseer.

A couple screen shots I found:
Realm Overseer 3D - Screenshots - 4 of 4 - GamersHell.com

And...
Realm Overseer 3D - Screenshots - 2 of 4 - GamersHell.com
 

I want the VTT, I've found a 'real live' game now but if it wasn't for maptools and once a month meet ups in various locations around the UK then I wouldn't have played D&D for... oh 12-15 years.

I'm forty something and at work far too often, I've read the CNN article about Wizards Encounters for those of us with a fast and furious lifestyles; finish the VTT, surely it's a no brainer- is it just me that has these problems trying to get a game? I don't have a local gaming store, or at least not one that's less than an hour away- it doesn't play D&D 4e anyway.

I would happily pay to buy on-line tiles/backdrops map furniture, individual minis- all of it; and a subscription on top, I don't care much about the graphics- although by choice the old skool Vandal Hearts style characters would be nice.

The guys I used to play D&D with are on the other side of the country or planet, approx. 10% of us still play in any number of MMORPGs (although only for approx. 2-3 hours a week), and spend much of the time wishing we were playing D&D online. When I see or meet up with old players we all end up talking about the time when Rob's Rogue sacrificed himself to save the party etc. There must be 30 of us spread out with partners, children, jobs and way too much to do, and yet... a VTT that combined all the rules and made it easy for us to play (like 4e is)... I'd have a choice of games.

We've used Maptools and Skype, and it's been great, until someone starts having problems with it- or else sometimes we get 10-12 moves in and then realise that we've forgotten this rule or that rule, and we have to go back. Then skype starts to break up. Then one of the players can't load the map- it just keeps getting to 45/46 and we all wait for 20 minutes of our two hour session rebooting and restarting PCs and programmes.

Is it really too much to ask, I'd settle for checkers on a board that had different names if it had the rules built in.

Rant over, as you were.
 

I want the VTT, I've found a 'real live' game now but if it wasn't for maptools and once a month meet ups in various locations around the UK then I wouldn't have played D&D for... oh 12-15 years.

I think the VTT is one of the things that can really help time constrained people in a game. Right now I have a regular local gaming group, but I've played a couple of one-shot Pathfinder games via various VTTs and have been surprised at how well the existing ones work out. Certainly a way to help get time constrained folks gaming again.

Goonalan said:
We've used Maptools and Skype, and it's been great, until someone starts having problems with it- or else sometimes we get 10-12 moves in and then realise that we've forgotten this rule or that rule, and we have to go back. Then skype starts to break up. Then one of the players can't load the map- it just keeps getting to 45/46 and we all wait for 20 minutes of our two hour session rebooting and restarting PCs and programmes.

I've been lucky so far and not had many technical issues at all - though I haven't been playing with the VTT stuff as long as it sounds like you have been - so my day may be coming! Technical issues can certainly be disruptive though to a session of gaming.
 

Another vote for the Ultimate VTT, here. I’ve been playing D&D since 1979, but online only since 1995 - in the form of play-by-post and chat-based games. Nowadays I run my chat-based game on Sunday nights, the least disruptive night for my offline schedule (at least when school is in session) as I have 7 kids.

I have considered using MapTools, but from my personal experience there are players who have trouble with the technology. While I run my game via IRC some players prefer using mibbit, as IRC clients befuddle them.

So I would need a VTT where the interface does not get in the way of the fun. It would have to be cross platform, as I have a mix of Mac and Windows users. It would have to support non-standard/custom characters (awakened octopus psion, anyone?). Ideally it would support three dimensional movement, as my game is set primarily underwater and one never knows when something is lurking above or below. Support for voice/videoconferencing would be a boon, as I miss doing NPC voices. Support for 3e/d20 would be required, with the ability to plug in bits from supplements here and there.

Ideally, the VTT would be able to run full combat sessions, as combat has always been my least favorite aspect of D&D. Nothing breaks my willing suspension of disbelief faster than being mired down in numbers. I’ve always been more of a Myst (exploration-based) player than a first-person shooter kind of guy.

Since we’re dreaming, here, I may as well ask for support for augmented-reality glasses, as that’s coming down the pipeline.
 

The drawing tools in MapTool are fine for quick and dirty maps, and I'm glad they exist for that purpose. If I had nothing but those tools at my disposal, I'd still be able to run fun games as if my players and I were sitting around a real table with a wet-erase battle mat. But I was spoiled by Gametable (OSU-gt). I love being able to click a section of wall from the bin and drag it onto the map, rinse and repeat. It just looks so good! I could probably kludge something together in MapTool - create a bunch of images of walls and such and then tell MapTool they're 2 by 2 or something as I drag them onto the map - but I like the way OSU-gt does it better.

Aside from that, I've got everything I could want in MapTool already. It does totally rock.

Coincidentally, NewbieDM was talking about Gametable (OSU-gt) over at his blog yesterday, and we were discussing my thoughts about what MapTool lacked in the comments section. Ismael_DM pointed out that he had used the object layer in MapTool to do what I had loved about Gametable. It takes an extra step or two to do this in MapTool, but it's totally worth it.

So, it seems that I'll now be able to build maps the way I want to using MapTool! My wish list is complete.
 




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