johnsemlak said:
Just wondering what specific stuff from 3rd party/d20 products is seeing a lot of use in people's games.
Examples: Relics and Rituals Ritual Magic system, or Traps and Treachery's Thug NPC class.
In my campaign we stick pretty close to WotC stuff.
However, I'm using some stuff for my character from Hammer and Helm, including their Clanheart magic stuff, as well as the Knight of the Black Forge PrC.
3 campaigns - I'm answering collectively for all players/DM's in these groups
1) FR:
- Psionic rules and powers from Mindscapes
- Banewarrens adventure
- was using MC's Alt Ranger before we just switched to 3.5
- ToH monsters
2) Scarred Lands ( Most everything is 3rd party obviously, but here are a few specifics ):
- Taverns from Necro's book of Taverns
- AEG's Toolbox gets some use for general reference
- Atlas' Seven Cities Book for drop in layout, buildings and NPC's
3) Gladiator Campaign
-PrC & Equipment from Mongooses Gladiator book
- Sands of Sicaris Adventure scenario's from Paradigm
- Ogrun race from IK Lock & Load primer
- Monster Handbook ( FFG ) humanoid add on rules
Also, much stuff from Dragon mag ( actually, mostly just feats ) and adventures ideas from Dungeon mag - noit really third party though I guess...
Now my homebrew I am creating will be relying on input from many products including:
-FFG Path of Books PrC's ( mostly for NPC's )
-FFG's Races of Legend for inspiration on balancing new Races I'm creating
-Class options and other bits from ATLAS' Dynasties & Demogoges
-GR's BoTR for help with Pantheon details
IK , Freeport and Sorecery and Steam for tech rules and ideas
- Here's a strange one: insert Cards from the Confronation ( Rackham ) minatures blister packs for inspiration for new spells and magic items
and many others...
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