Does the Improved Grapple feat allow you the
opportunity for additional damage on an attack? In other
words, if I first strike with an unarmed attack for 1d8
points of damage and then get a grapple check as a free
action, can I then deal another 1d8 points of damage if I
win the grapple check? Can I start a pin? What about
multiple attacks? For example, if I make three melee
attacks, could I potentially strike with the first blow for
1d8, win a grapple for 1d8 damage, strike with the next
blow for 1d8, win another grapple for 1d8, and then
strike with the last blow for 1d8 and win the grapple for a
pin? If I won the last grapple check could I instead choose
to end the grapple?
The Improved Grapple feat does not allow you to cause
damage when you initially establish a grapple using the feat.
The benefit of the feat is that you don’t take an attack of
opportunity for initiating a grapple, and you can choose to
use the feat any time you hit for damage with an unarmed
strike. The Improved Grapple feat is not meant to allow you
to deal damage twice with one attack.
When using the Improved Grapple feat, you automatically
grab an opponent after hitting for damage, and then you
attempt to establish a hold with a grapple check. You do not
deal damage with this grapple check, but once you have
established a hold, any further grapple checks you make can
deal damage.
Pinning works the same way as damage. You must first
have a hold on your opponent before you can make a grapple
check to pin.
When you have multiple attacks and you establish a hold,
you can either continue grappling or continue striking. If you
choose the latter, any additional hold you might establish
through the Improved Grapple feat has no effect. If you
choose the former, you can progress through the normal
grappling sequence (hold to damage or hold to pin). Note that
once you pin your foe, there’s no point in making any further
grapple checks unless you want to deal damage through
grappling.
The example character could strike once, dealing 1d8
points of damage, and then establish a hold with the same
attack. The character’s next attack could be a normal strike,
or it could be a grapple check. If the latter, a success could
damage the opponent or establish a pin. The third and final
attack could be a normal strike, it could establish a pin (if a
pin had not been established earlier), or it could be another
grapple check that deals damage. If you win a grapple check,
you can end the grapple.