Calico_Jack73
First Post
I've got a few boring Divine Spells for you...
1) Cure Light Wounds - Every cleric player gets tired of being the party medic. Is the spell important to party survival? Most certainly! Does it pidgeonhole the cleric into doing nothing but healing the party members? See first answer.
2) Sanctuary - Definitely useful and every cleric uses it.
3) Command - The early "Power Word" spell. Take an enemy out of the fight for a round or more (if properly used).
1) Cure Light Wounds - Every cleric player gets tired of being the party medic. Is the spell important to party survival? Most certainly! Does it pidgeonhole the cleric into doing nothing but healing the party members? See first answer.
2) Sanctuary - Definitely useful and every cleric uses it.
3) Command - The early "Power Word" spell. Take an enemy out of the fight for a round or more (if properly used).