What spells are you bored with?

Hmmm. You all must live in different areas from me. I'd say:

Enlarge Person, Divine Favor, Divine Power, Righteous Might, Destruction, Suggestion, Magic Jar, Ray of Enfeeblement, Haste, and Magic Missile (barely though--it doesn't see as much game time as Enlarge Person really).
 

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d4 said:
no direct damage spells, no instant transportation spells (dimension door, teleport), no haste, no flight, no shape-changing spells.

D00d, just stop advancement at 4th level. Voila, problem solved.
 


Acid_crash said:
Magic Missle, Magic Missle, Magic Missle....omg this spell sucks, and talk about overuse.

We started a new campaign a couple of weeks ago.

Combat. Ogre appears. The wizard's player spent some time deciding what to do.

"Cast Magic Missile!" we told him. (I mean... duh.)

"I haven't prepared it," he replied.

"... what!? You didn't ban Evocation, did you?"

"No, it's in my spellbook... I just didn't prepare it today."

The rest of us just stared at him.

Next day, game time... combat... zombies appear.

"I cast Magic Missile."

That's more like it :D

-Hyp.
 

Magic Missile... argh... still... that zombie thread was raised, so we cast a MAGIC MISSILE at it...

I'm bored with D&Ds spell system. Let's play Conan.
 

Purify Food and Water

It seems like every session I play, someone uses this spell to make edible a week-old chicken McNugget that rolled under the couch.
 
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Darklone said:
Magic Missile... argh... still... that zombie thread was raised, so we cast a MAGIC MISSILE at it...

I'm bored with D&Ds spell system. Let's play Conan.

Actually dude:

MAGIC MISSILE

PP Cost: 2 points/missile

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./scholar level)

Duration: Instantaneous

Saving Throw: None

Prerequisites: Scholar level 1

Magic Attack Roll: None required

A missile of magical energy shoots from the caster and unerringly strikes its target, dealing 1d4+1 points of damage. The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell.

For every two levels of experience past 1st, the caster may shoot an additional missile. He or she has two at 3rd level, three at 5th level, four at 7th level, and the maximum of five missiles at 9th level. If the caster shoots multiple missiles, they can be targeted at a single creature or several creatures. A single missile can strike only one creature. The caster must designate targets before rolling for damage.
 

Buttercup said:
I actually like magic missile. It's the only thing keeping low level wizards and sorcerers from being baggage.

Surely not the only thing. The channeler in my low-level Midnight game won't get access to Magic Missile for a while (not until seventh level, he's only second currently). His standard spell is color spray, which is extremely successful against low-level melee types with their low Will saves - he drops more opponents in less time and with less risk to himself than both the party's frontline fighters together.
 

StalkingBlue said:
Surely not the only thing. The channeler in my low-level Midnight game won't get access to Magic Missile for a while (not until seventh level, he's only second currently). His standard spell is color spray, which is extremely successful against low-level melee types with their low Will saves - he drops more opponents in less time and with less risk to himself than both the party's frontline fighters together.
Color spray is frickin' broken. A first level spell that can stun people regardless of HD or type? Yeesh.
 

OMG, all spells are broken, lets ban them all!

Seriously, you realize a level 1 wizard is going to have 2 1st level spells per day to cast? Magic missle gives them a guarantee that they won't lose half their daily effectiveness by having a spell resisted.
 

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