What spells are you bored with?

Color Spray
Grease
Magic Missle
Web
Mirror Image
Glitterdust
Fireball (incl. Delayed Blast Fireball)
Lightning Bolt (incl. Chain Lightning)
Cloudkill
Polymorph (spiffically to turn people into combat heavy monsters that the PCs have never encountered or even seen themselves)
Circle of Death
Finger of Death
Wish

Detect Evil
Raise Dead
Slay Living
Ressurection
Destruction
 

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Numion said:
Just a quick question: do you guys really think that Magic Missile is broken? As in it is a game-breaking spell?
Game breaking? Not really.

3.x spell mechanics breaking? Looks like.

A single, first-level spell:
1. Force effect (affects everything, even ethereal[!])...and it scales in damage.
3. And that requires no attack roll or saving throw. Always hits---they should call it Power Word Damage.

Unfortunately, it's the most sacred of cows. IIRC, the original 3e designers considered bringing it in line with the new rules, but capitulated in the face of much wailing and gnashing of teeth from playtesters.

Wusses.
 

DaveStebbins said:
So (start static-filled sounds of a recording which has been played too often) in the campaign I'm working on, I'm eliminating most evocations. I compensate wizards and sorcerers by letting them specialize in any other school for free (essentially, they all specialize with evocation as their opposition school - haven't figured out yet if I'll require a second opposition school per 3.5 rules). This gives the game a very different feel, without warping the rules beyond recognition. Since it is based upon an existing mechanic, I'm pretty sure it will balance out OK too.
Cool idea. I agree that it will balance well, and give a great flavor to your campaign. Let us know how it goes.
 



MerakSpielman said:
But JoeBlank, when you build a fighter, you get to pick from a dozen different weapons to be your primary attack. Once you get bored with longswords, greatswords, etc..., you have plenty of choices for your new, first-level fighters to start out with.

Magic missile is so common, every single wizard has it, unless evocation is forbidden. There are no alternative first level ranged attack spells to choose from.

Right. In fact, it *used* to be the case that nearly every single fighter would carry a longsword because a longsword was simply The Best Weapon. And then every single fighter would carry two longswords because two longswords were The Best Offense. 3E completely removed that - it gave actual options with tradeoffs and benefits and no one choice that was clearly The Best. That was great. Which style to use (THF, TWF, S&B)? Within a given style, which weapon to use (warhammer or longsword)? There is no longer any One Best Answer, and that's an amazing design improvement of 3E.

On the other hand, Magic Missile was still The Best, and Tome & Blood basically said to players of wizard PCs "Yeah, we admit it, Magic Missile is still The Best." One of the rules of designing new spells is, "Is this spell so good that nearly every wizard would choose to prepare it? If so, it's not balanced." By that reasoning, MM was clearly unbalanced.

3.5 beefed up Shocking Grasp a lot, so it now does more damage than MM to make up for the fact that is is melee, requires a touch attack, allows energy resistance, and can't auto-hit incorporeals (MM is a "ghost touch" spell, the equivalent of a +1 for a weapon IIRC). More or less a balance, I suppose.

The second issue with MM is its absolute lack of flavor. What is Force damage? Physical gashes? A "pure magic" burning effect? Newtons or pounds applied to the target area? I would like MM more if the player described his PC's particular version as ghostly falcons that swoop and rip at the target, or something like that. And I like physical gashes as the result of force effects - like Spiritual Weapon or Mordenkainen's Sword. Hmm, maybe rename MM "Mordenkainen's Knives" and tweak the effects a bit and you have an interesting spell...

The third issue was its utter reliability. No hit roll, no save, works against almost everything. 3.5 went some way to fixing this by making SR not apply against most conjuration effects - suddenly, Acid Arrow and the like are the more reliable options in some cases, despite lower average damage.

In my opinion, MM was broken until 3.5. Now it is no longer broken (since it is no longer the best choice) but it's still hugely popular, enormously effective, and rather dull. It's the Wal-Mart of magic spells.

Most spells you get bored with by seeing PCs or NPCs use them over and over again. Invisibility, Teleport, and 3.0 Fly, Haste, and Harm. But the one spell I got instantly bored with was Sending, the great magic cell phone where you never get a busy signal. A 5% chance of insanity each time you receive a message would have made it interesting. Or maybe allowing it to be fooled by disguises or polymorphs.
 

i'm with Dave, but i'd even like to take it a step further.

no direct damage spells, no instant transportation spells (dimension door, teleport), no haste, no flight, no shape-changing spells.

basically, anything that turns wizards into comic book superheroes. (i love superheroes as an RPG genre, but i don't want that kinda stuff in a fantasy game.)

i like magic to be subtle and low-key. i'm a low-magic kinda guy.
 

d4 said:
basically, anything that turns wizards into comic book superheroes. (i love superheroes as an RPG genre, but i don't want that kinda stuff in a fantasy game.)

W3rd.

I remember Teflon Billy's rant about "flying, invisible fireballers" ruining the mood of his campaign.

As for me, it's hard, but I'm still resisting the urge to turn spellcasting classes into NPC-only classes.
 



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