D&D General What spells should be on the rangers list?

I don't think rangers should have spells at all as a default, just class features focusing on exploration first, then combat (with a smattering of social options).
If you want a magical ranger, include an archetype that features spellcasting. Such spells should IMO have a druidic feel.
This - I'd much prefer that the ranger had advanced skills in exploration, wilderness survival, animal handling etc but in lieu of a better skill system something like LevelUps Ranger with its Knacks and archetype features works
 

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This - I'd much prefer that the ranger had advanced skills in exploration, wilderness survival, animal handling etc but in lieu of a better skill system something like LevelUps Ranger with its Knacks and archetype features works
With skill specialties and expertise/hindrance dice, Level Up also has a better skill system.
 

I could see the wizard's shield spell. You can flavor it with a puff of leaves or a dirt wall being pulled up like the binders of the Avatar show.
 

I got one that's controversial

Magic Missile.

it simulates a "patriot arrow" at low levels.
it doesn't require a save
plus can hurt creatures immune to standard weapons.
And, it is balanced by range (longbow fires further), and limited uses.

It's basically the "must-hit spell"

reskin it as a magic arrow and badda bing.
 

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