D&D General What spells should be on the rangers list?


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With skill specialties and expertise/hindrance dice, Level Up also has a better skill system.
I like the exploration focus of LU5E, but I hate the expertise dice, I just use regular expertise instead of it.
Even changed guidance to +2 bonus and divine favor to +3 bonus, just so I don't need to roll those D4's
 

I mean my actual, from-the-heart answer is "none, there should not be a default ranger spell list, that should be a subclass the way Eldritch Knight is a subclass of Fighter".

But in the spirit of actually answering the thread, their spells should focus on:
  • Skill, lore, and awareness
  • Plants, animals, and wildness
  • A very light touch of elemental power, especially for ranged weapons
  • A slice of buffing/healing

So, looking things over...

absorb elements
alarm
animal friendship
cure wounds
detect poison and disease
entangle
expeditious retreat
faerie fire
goodberry
hail of thorns
hunter's mark
jump
longstrider
purify food and drink
snare
speak with animals
zephyr strike


Most of these are on the existing Ranger list. A few are missing, a few added. So, the existing Ranger list is halfway decent, if we absolutely have to submit ourselves to the (nearly) All Utility Is Specifically Spellcasting thing. Which I absolutely hate but I know plenty of people don't share my feelings on that front.
 

If you remove spellcasting from rangers, you also have to gut the magic system to make the loss worth it. Right now, magic is the number one solution to any problem in D&D. Now I don't think it should necessarily be the case, but clearly the game sets up survival and exploration as low hurdles to clear and lets you handwave it away with a couple of 1st/2nd level slots.
Why would removing the ability to cast spells from the Ranger affect 5e's magic system as a whole? As for magic being the number one solution to any problem in D&D, it's not. The majority of problems that a party can run into during an adventure can be solved through role-playing.
 

The D&D Ranger as described is a hunter, guide, and survivalist.

The way it is described is similar to a character we all know: Batman.

Think about it.

Think about all of Batman's gadgets and tools and sidekicks and accessories, fantasy them up, and switch martial arts to eat the archery or melee weapons, and that's your Ranger spell list.

  1. Boomerangs
  2. bolas
  3. Grappling hook
  4. Scowl
  5. anti giant spray
  6. anti-dragon spray
  7. Instant breathing device
  8. Climate controlled suit
  9. Bullet Arrow proof vest
  10. Dog
  11. Car Horse
  12. Replaceable Light armored stealthy sidekick
  13. Butler
  14. Tracking device
  15. Computer Creature Locator
  16. Fear aura
That's the Ranger Spell list
 

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