I like the exploration focus of LU5E, but I hate the expertise dice, I just use regular expertise instead of it.With skill specialties and expertise/hindrance dice, Level Up also has a better skill system.
Why would removing the ability to cast spells from the Ranger affect 5e's magic system as a whole? As for magic being the number one solution to any problem in D&D, it's not. The majority of problems that a party can run into during an adventure can be solved through role-playing.If you remove spellcasting from rangers, you also have to gut the magic system to make the loss worth it. Right now, magic is the number one solution to any problem in D&D. Now I don't think it should necessarily be the case, but clearly the game sets up survival and exploration as low hurdles to clear and lets you handwave it away with a couple of 1st/2nd level slots.
i laugh, but you're not incorrect, batman pretty much is an urban environment ranger when you think about it:The D&D Ranger as described is a hunter, guide, and survivalist.
The way it is described is similar to a character we all know: Batman.
Think about it.
Think about all of Batman's gadgets and tools and sidekicks and accessories, fantasy them up, and switch martial arts to eat the archery or melee weapons, and that's your Ranger spell list.
That's the Ranger Spell list
- Boomerangs
- bolas
- Grappling hook
- Scowl
- anti giant spray
- anti-dragon spray
- Instant breathing device
- Climate controlled suit
BulletArrow proof vest- Dog
CarHorse- Replaceable Light armored stealthy sidekick
- Butler
- Tracking device
ComputerCreature Locator- Fear aura
I can't help but feel that Batman is a bit of a multiclasser here. In addition to being a Ranger, he might have a couple levels in Rogue as well. His title of World's Greatest Detective could be covered by the Rogue's Inquisitive subclass.i laugh, but you're not incorrect, batman pretty much is an urban environment ranger when you think about it:
extensive knowledge of their preferred terrain(gotham) - check,
highly versatile and adaptable kit to cover all situations - check,
has and develops specialized kit against specific dangerous targets - check,
emphasis on gaining knowledge to use against enemies, be that tracking them, figuring out who they are/what they want or analysing their strengths and weaknessess - check
typically has some form of companion assistance(the robins, ect...) - check,
combat style is a highly efficient mix of stealth, melee, ranged and mobility which uses the benefits of each while not being overly reliant on one particular aspect - check
maybe, but i find other-media characters nearly always have some ability or other which doesn't neatly fit into DnD's class structures that trying to nail them down to specifics is an exercise in futility, maybe if you could just cherry-pick whatever abilities you wanted regardless of class or level you'd be able to do it, but that sort of defeats the point.I can't help but feel that Batman is a bit of a multiclasser here. In addition to being a Ranger, he might have a couple levels in Rogue as well. His title of World's Greatest Detective could be covered by the Rogue's Inquisitive subclass.
Rogue: Inquisitive - DND 5th Edition
dnd5e.wikidot.com
i don't really like that hunter's mark is used as a damage tool for rangers, i'd rather split that role off into a separate ability and let HM go whole hog into the tracking/locating role, the visual range is the worst part of HM IMO, as it only lets you track something you've already found, if it could work by naming your target or residual evidence(eg: i'd like to target whatever made these tracks), even expanding it to cover that land scrying aspect to let them mark a 'target' like a fresh water source, specific plants or a cave.I believe that rangers should have a "scry the land" ability. A spell or ability to generate a topographical map of the area around them out to a days march.
Hunter's Mark should be castable on spoor of a creature they are tracking (sympathetic magic) to indicate what way did they go from here or even ping their current direction.
A smite type spell that converts spell slots into damage.