Thanee
First Post
A supers game using HERO System 5th Edition. A lot like Mutants and Masterminds, except slower, more complex and less flexible.
M&M is a great game for sure, but I don't think it is actually more flexible than HERO (both are pretty close).
It does have a very good compromise between complexity and flexibility, though.

I also like the HERO initiative system.
Back then, when we played Shadowrun 2nd Edition, I made an action-point-based initiative system for that game, which uses some elements from the HERO system. Worked very well and combat was very fluent with it, even though it was quite complex.

Bye
Thanee