What Systems Have You Had Long Term Campaigns With?

Celebrim

Legend
Long Term Campaigns: 80-400+ hours
AD&D 1e (three), D&D 3.X (two), Gamma World 3e, Call of Cthulhu 5e

Short Campaigns: 30-80 hours
WEG Star Wars 1e, Chill 2e.

Fizzled Games: 8-30 hours
GURPS, VtM, Exalted, SIPS (two)

One Shots: < 8 hours
Boot Hill, Paranoia, Mouse Guard, Rifts

Currently, ongoing play in Pathfinder and D&D 3.X.
 

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12+ months: D&D 2e, 3.5e, 5e, FASERIP Marvel, & Vampire
Campaigns that reached a logical end between 6-12 months: Pendragon, Rolemaster & Star Wars (d6)
 

Arilyn

Hero
Warhammer ( the original)
Champions
Ars Magica
GURPS
World of Darkness
TSR Marvel rpg
3.5 DnD
Pathfinder
13th Age
Fate
Buffy
Pendragon
Shadowrun
Torg
In Nomine
Icons

I'm going to stop now. Feeling old.
 

Fireball36

Explorer
Chivalry & Sorcery way back in the day
Champions and later HERO-system where I ran characters in an advanced SWAT police force in Shirow Masamune's "Ghost in the Shell" environment
Shadowrun
Ars Magica
DnD 3.5 edition
Pathfinder
 

Lanefan

Victoria Rules
To me "long-term" doesn't start until well after two years...

As DM or player I've been in five campaigns of ten+ years in D&D modified-1e (the longest of these hits 12 years next month), another that went for about 7 or 8 years, and a 3e/3.5e campaign that ended up going for almost 11 years. I was also briefly in a couple of other 1e-based campaigns that went for multi-years though I don't have exact durations on these.
 

Of campaigns that have lasted about a year or more of at least monthly sessions...

B/X & BECMI D&D
AD&D 1e
AD&D 2e
D&D 3e & D&D 3.5
Dark Conspiracy
Werewolf: The Apocalypse
Mage: The Ascension
Rifts
Robotech
Shadowrun 2e
Heroes Unlimited & Ninjas & Superspies
Star Wars d6 & Star Wars D6 2e
Star Wars Saga
Mutants & Materminds 2e
Mutants & Masterminds 3e
GURPS 4e
 

doctorbadwolf

Heretic of The Seventh Circle
in vague chronological order

A frankenstein's HeroQuest based game, played off and on throughout junior high school in the late 90's

2e DnD, via AOL, back in the early 2000's

Star Wars, Revised Core Rules, after high school

Star Wars Saga Edition, several campaigns, spanning the last 10+ years

4e, same as SWSE

Alternity, two campaigns, each laster around a year

The One Ring, a "short" campaign of a few months, plus some one shots related to it

Gamma World (4e version), on and off campaign with at least 6 months worth of gaming if we had played it twice a month like our more regular games.

My game in development, called QUest For Chevar, 2 long running campaigns that are on hiatus while I revise the system based on our experiences (again), from 2010 to early 2018, with many one shots and stress tests where we just run several combats with no story, or chase scenes, or investigations, etc.

5e, continuation of two 4e games with groups that wanted to try a simpler system, plus 2 new campaigns.

OH! and a GURPS game set in the Classical Era, where I played an Irish Fiann with signature gear in the form of a more advanced maille shirt than the Irish had at that time, and a sword with "mythic" metalurgy. That was a fun and oddball game
 
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Nine Hands

Explorer
A good number of my campaigns have lasted over 1 year, usually 2-3 years.

D&D 2E, D&D 3.5E, D&D 5E, Dresden Files, FATE, and my home brew mecha game (4-5 campaigns over the last 10 years).

I normally run 2-3 games per week and I would say that 2 of them are usually long term (2+ years)
 


Jer

Legend
Supporter
For long term campaigns as a DM that would be BECMI D&D (later Rules Cyclopedia D&D for the pedants who insist that they're different), Marvel Superheroes, Torg (original flavor), D&D 3e, D&D 4e, D&D 5e, and 13th Age. As a player AD&D 1e, 2e, Ars Magica and Mage the Ascension. (I played and DMed a lot more in the 90s when I was in High School/college than I manage these days).

Very few non-D&D games in there, but I think that's because D&D has levels and so everyone thinks you're supposed to run a long campaign with it and expectations of that are baked in. Most of the non-D&D, non-13A games I run/play these days are either one-shots, "long one-shots" designed to run around 4-5 sessions at most as a change of pace, or "linked one-shots" of some game when we're down a person for our regular 13th Age game (Torg Eternity has become the game of choice on that front in the past year).
 

Jeremy E Grenemyer

Feisty
Supporter
The longest campaign I have run lasted about a decade.

We were playing 3.0/3.5 D&D in the Forgotten Realms.

I have participated in 6 month Battletech and Mechwarrior campaigns—really fun and memorable, too.
 

Our group has seen successful, long term campaigns (say 6 months of regular play), but only in a few systems: AD&D (many years ago), D&D 3.x, Pathfinder, Star Wars (Fantasy Flight), Call of Cthulhu, and D&D 5E.

Me personally?
AD&D 2e
D&D 3e
D&D 3.5e
Star Wars (WEG d6)
Star Wars (WotC d20 Original)
Star Wars (WotC d20 Revised)
d20 Modern
Vampire: The Masquerade
Mage: The Ascension
Werewolf: The Apocalypse
 


S'mon

Legend
At over 12 months: 1e adnd, 3e dnd, 4e dnd,
BECMI dnd, 5e dnd. Oh, and Pathfinder.

I had pretty substantial PARANOIA and d6 Star Wars campaigns in the late 1980s but not sure if they went over a year.
 
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Greg K

Legend
Meeting on average once per week for four to six hours, I have run campaigns that have lasted at least 1 year (5+ if marked with an asterisk) with the following games:

  • AD&D 1e, 2e
  • Marvel Super Heroes RPG (TSR)
  • Champions 4e
  • DC Heroes 1e, 2e
  • GURPS
  • Rolemaster 2e (the campaign lasted 3 years using RM after first using AD&D 2e, Fantasy Hero, and GURPS Fantasy)
  • D&D 3e
  • Mutants & Masterminds 1e, 2e * (this campaign lasted about 9 years using M&M after first going through Marvel Super Heroes (TSR), Villains and Vigilantes, DC Heroes, and Champions 4e, and back to MSH).
 

MechaPilot

Explorer
Systems I've run or played long campaigns in:

AD&D 2e
D&D 3e/3.5e
D&D 4e
D&D 5e
Palladium
BtVS
Vampire


Systems I've bought but never run or played:

The Battletech RPG (I love Battletech, but I seriously hate that system. I found a way to use the Battletech RPG's RPG skill to Minitaures game gunnery and piloting skills table to use the BtVS system for the actual RPG, and then use the minis game I love for the mech fights).
 

Umbran

Mod Squad
Staff member
Hm.

D&D 1e, 2e, 3e, 5e
Marvel Superheroes (FASERIP)
Shadowrun (several editions)
Word of Darkness (mostly Mage, but some others, several editions)
One entirely homebrew system that never saw publication
Star Wars d20
Classic Deadlands
Ashen Stars

.. And a few others I am forgetting, I think.
 

Grayranger

Villager
The longest campaign would be Marvel Super Heroes RPG (TSR) which has ran for 23 years. The other campaign would a 2nd Ed Dungeons and Dragons that ran for 12 years before all party members drifted off into real life. Other than those two campaigns most of our usually run a 1-2 years before we move on to a new story.
 

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