What the **** is WotC thinking?


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Re: Sunder?

You don't need sunder. In fact, according to the sage (in the D&D rules FAQ), attacking a held bow is like attackng a held item: no opposed check, just an attack roll against guy's touch armor class plus 5(-1 if its large) to AC.

Add to that the facts that when attack his bow you don't provoke an AoO against a bow user, and the archer needs to be within 30 feet (which is a pretty dangerous place to be if you are an archer, IMO)
 


Re: Re: Sunder?

nimisgod said:
You don't need sunder. In fact, according to the sage (in the D&D rules FAQ), attacking a held bow is like attackng a held item: no opposed check, just an attack roll against guy's touch armor class plus 5(-1 if its large) to AC.

Add to that the facts that when attack his bow you don't provoke an AoO against a bow user, and the archer needs to be within 30 feet (which is a pretty dangerous place to be if you are an archer, IMO)

You make it all sound so academic...

Well played! ;)
 

Re: Re: Sunder?

Originally posted by Mark CMG

You make it all sound so academic...

Well played!

Thanks
:)

I owe it all to my friend's Order of the Bow initiate, whom I tried desperately hard not to kill). In fact, strange enough that if you can't destroy the bow (bec. its a magic weapon and you need a weapon with the same bonus or higher or damage reduction, unless they change the rules), you can always try to grab it away from an enemy archer, using a combination of the rules found somewhere in the DMG (the one with Lidda and Mialee fighting over a lever). As a GM that rule is incredbly invaluable if archer characters are attempting to run your campaign to the ground.

So you either wreck the bow, or engage the archer in a fight for his bow. Either way, he is inconvenienced, even for a little while.

IMO, The many shot of 3.5 looks pretty decent though I wish they clarified the fact that it won't stack with rapid shot (which means that rapid shot is going to get changed). Also, I believe Monte Cook and Sean Reynolds have acknowledged that Rapid shot is overpowered. That means that most probably there will be a change anyway..
 
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Re: Re: Re: Sunder?

nimisgod said:
That means that most probably there will be a change anyway..

Tune in tomorrow, same time, same thread, to find the thirty or more posts of conjecture telling you what those changes will likely be and why they simply are not good... ;)
 

Re: Re: Re: Re: Sunder?

Mark CMG said:


Tune in tomorrow, same time, same thread, to find the thirty or more posts of conjecture telling you what those changes will likely be and why they simply are not good... ;)

Agreed. :D
 

Why is it when people want to compare game mechanics, they do it with these maxed-out, munchkin uber-characters? Of course the mechanics get wonky -- the game wasn't balanced for them!

If you want to compare mechanics, do it with some of the assumptions the game was built on.

For example, build the two 16th level fighters given above -- but their stats start as standard array (per the DMG), they have 260,00 gp worth of gear -- but they have to spend it on all around items as well (armor, etc). You'll notice , for example, that the 16th level standard fighter in the DMG has a +3 sword, +2 full plate, and a +3 shield .... Oh, yeah, and stick to core rules, and leave out wonky, unbalanced PrCs.

I bet the numbers come out closer when you keep the stats and items down around where the game is assumed to be balanced (but I don't have time to do an example right now).
 

Erg, okay, now that I'm awake...

When I was altering the archer to not allow magical enhancements to stack, I forgot to drop the damage bonus stacking.

sans stacked bow/arrow, average damage: 53.93
sans stacking + bracers, average damage: 40.84

That stacking is one heck of a bonus!

Olgar: I'll play around with it! Standard characters to follow.
 

Olgar Shiverstone said:

For example, build the two 16th level fighters given above -- but their stats start as standard array (per the DMG), they have 260,00 gp worth of gear -- but they have to spend it on all around items as well (armor, etc). You'll notice , for example, that the 16th level standard fighter in the DMG has a +3 sword, +2 full plate, and a +3 shield ....

The 16th level fighter in the DMG has 77,000 gp worth of gear, not 260,000. That's the standard NPC loadout, not the standard PC loadout.
 
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