D&D 4E What to do with 4th Edition

Retreater

Legend
After posting this and getting some positive responses, I don't think I would have trouble finding a group. I'm certainly not a publisher by any stretch of the imagination (I'm game master, Jim! Not a writer!). My concern is being able to provide a suitable (and keep in mind I have high standards for myself) venue to run a 4e game online. I want to accommodate players as much as possible while making things as easy on me while I'm running games. I don't mind putting in the extra work, but I need the tools to let me do it.

Hope that makes a little more sense.
So if I were going to run a 4e game on a VTT and want to use some automation tools, I'd probably go with Foundry. It has a 4e ruleset to handle the basic automation, but (from what I can tell) you'd need to add all the details as far as powers, monster stats, etc. But the core of the system is there. I think Roll20 can also do it to a point. Just depends on which UI you prefer, because neither is really built for it. Neither really has character creation options, but I think you could get together with the players on a board or Discord and figure that out.
I can see if I can find anything that FG was using back in the day. Might still be out there somewhere...
 

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kenada

Legend
Supporter
Anyway, I don't know how OGLs actually work. I need to know what I can and can't do with it. Being vague and general with explanations doesn't help me understand it any better. I don't think we need a complete system in order to make a license operable and usable by others. We just need to standardize all the working parts and allow the innovators to innovate. Then we should see the NSEs and revised Essentials and whatever else emerge. Maybe.
IANAL, so this is my understanding as a hobbiest who is using OGL games as a base for his homebrew system with an eye towards wanting to release stuff publicly someday in the future. There are three parts of the OGL that are important when making a game based on another game:
  • Open game content. This lists whatever you’re allowed to use from a game. Just because a game is covered under the OGL doesn’t mean much is usable. For example, Pugmire includes the OGL but declares everything that it can product identity. The advanced fantasy rules for OSE are the same way. On the other hand, OSE classic and Pathfinder are both very permissive.
  • Product identity. This is a list of whatever you’re not allowed to use. This almost always includes proper nouns and other IP, but it also can include design, artwork, branding, and so on. Some games also include mechanics as product identity (as noted above).
  • Section 15 declarations. This is a list of all the sources you used for your game. I’ve read that this list is transitive, so you are supposed to include the declarations from all sources you use, but this is (was?) often gotten wrong.
For example, here are open game content and product identity declarations from the Old-School Essentials core rules. Pathfinder 2e is pretty similar, but it’s written in a bit more legalese.

DESIGNATION OF PRODUCT IDENTITY
All artwork, logos, and presentation are product identity. The names “Necrotic Gnome” and “Old-School Essentials” are product identity. All text in the following sections is product identity: Introduction.

DESIGNATION OF OPEN GAME CONTENT
All text and tables not declared as product identity are Open Game Content.

Here is the declaration from the Advanced Fantasy Player’s Tome. Note how lengthy the open game content section is in comparison because it doesn’t want to declare any of the AD&D conversion as open game content. I’m using OSE as a base for my homebrew system, so I have been sticking to the core rules as much as possible. For advanced fantasy stuff I do want, I need to find other sources (such as the 3e SRD or Pathfinder) or do the conversion work again myself.

DESIGNATION OF PRODUCT IDENTITY
All artwork, logos, and presentation are product identity. The names “Necrotic Gnome” and “Old-School Essentials” are product identity. All text and tables not declared as Open Game Content are product identity.

DESIGNATION OF OPEN GAME CONTENT
All text and tables in the following sections are Open Game Content: Advancement, Vehicles and Mounts, Cleric Spells, Magic-User Spells, Hired Help, Strongholds.

All text and tables in the following subsections of the Player Characters section are Open Game Content: Game Statistics, Creating a Character: Basic Method, Ability Scores, Alignment, Languages.

The table of Secondary Skills (p25) is Open Game Content.

All text and tables in the following subsections of the Character Classes section are Open Game Content: cleric, dwarf, elf, fighter, halfling, magic- user, thief.

All text and tables in the following subsections of the Equipment section are Open Game Content: Adventuring Gear, Weapons and Armour.

All text and tables in the following subsections of the Magic section are Open Game Content: Spells, Spell Books (excluding the Advanced Spell Book Rules section), Magical Research, Cleric Spell List, Magic-User Spell List.

All text and tables in the following subsections of the Adventuring section are Open Game Content: Party Organisation, Time, Weight, and Movement, Ability Checks, Saving Throws, Damage, Healing, and Death (excluding the Returning from Death section), Hazards and Challenges, Dungeon Adventuring, Wilderness Adventuring, Waterborne Adventuring, Encounters, Evasion and Pursuit, Combat, Other Combat Issues (excluding the Attacking with Two Weapons, Charging into Melee, Missile Attacks on Targets in Melee, Parrying, and Splash Weapons sections), Morale, Combat Tables.

Another, more important, thing is that WotC has never released any books under the OGL. The only OGL content they have released (as far as I’m aware) are the SRDs and updates to the SRDs. I’m a big fan of the d20srd site for referencing the SRDs because it’s nicely organized and loads very fast.
 

glass

(he, him)
Another, more important, thing is that WotC has never released any books under the OGL. The only OGL content they have released (as far as I’m aware) are the SRDs and updates to the SRDs. I’m a big fan of the d20srd site for referencing the SRDs because it’s nicely organized and loads very fast.
This is not quite true. IIRC, Unearthed Arcana had open content in the actual book, and so did Monster Manual II (although the latter was only a couple of monsters at the end, reprinted from 3rd party open-content sources).

_
glass.
 

kenada

Legend
Supporter
This is not quite true. IIRC, Unearthed Arcana had open content in the actual book, and so did Monster Manual II (although the latter was only a couple of monsters at the end, reprinted from 3rd party open-content sources).
Ah, thanks for the clarification. I knew there was some other content beyond the original SRD, but I had assumed they released it separately or amended the SRD rather than actually include it in the book.
 

Garthanos

Arcadian Knight
To any who think Essentials is a desirable target, instead of O4e I soundly disagree. Essentials gave us martial characters fading as you reach paragon or earlier. Essentials to many of us was a betrayal of principles of class equity. A betrayal mirrored in 5e with fighters doing the same maneuvers at level 20 as they had at 3. If someone wants a retro essentials they might as well play 5e.
 
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Retreater

Legend
Wow. That's a lot of anger for a half edition reboot of the most unpopular, niche edition of the game which is in itself nearly 15 years old. And bringing an attitude that's not in the spirit at all of this thread.
I guess to paraphrase the Big Lebowski: If you don't like The Essentials, you can get your own cab.
 

glass

(he, him)
Ah, thanks for the clarification. I knew there was some other content beyond the original SRD, but I had assumed they released it separately or amended the SRD rather than actually include it in the book.
It mostly was: They added a bunch of stuff from the Epic Level Handbook, (Expanded) Psionics Handbook, and Deities and Demigod (and possibly a couple of others I am forgetting) to the SRDs but there was no open content in those actual books any more than there was in the core.

The general rule was as you stated it, there were just the one-and-a-bit exceptions I mentioned in my previous post.

_
glass.
 
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Jacob Lewis

Ye Olde GM
Wow. That's a lot of anger for a half edition reboot of the most unpopular, niche edition of the game which is in itself nearly 15 years old. And bringing an attitude that's not in the spirit at all of this thread.
To be honest, @Garthanos is actually making one of my points for me. The 4e fanbase itself is very fractured and divisive, moreso than any other edition. The rift was created by the Essentials philosophy of design being counter-intuitive to everything that 4e was originally intended to do. It was more of an apologetic backpedal to try and win back customers by appealing to more traditional ideas. But we all know how that went.

Having said that, if I were introducing 4e to players who've only ever played 5e, why wouldn't I use Essentials as a gateway introduction to the system? It certainly presents nicer to someone who hasn't been exposed to (or jaded by) another version of the game. Coming into it backwards allows for a bit more open-mindedness, I suspect.

Content aside, Essentials is a lot easier to introduce with a few, small, concise pocket books than a full-size library of hardbacks. Thirsty people don't need to drink from the firehose.
 
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Jacob Lewis

Ye Olde GM
@kenada Thanks for the summary! That was really helpful.

One thing that sticks out to me, as it pertains to 4e, is the stipulation about presentation. If it means what I think it means, that undermines a lot of the 4e aesthetic.

One of the things that really appealed to me is the visual presentation of the game itself. Rather than plain paragraphs full of fluffy description, or shorthand notes for key stats, 4e gave us color-coded elements and easy-to-read stat blocks for every vital piece of the game. Being unable to adhere to that dress-code, so to speak, takes away from the authenticity and cohesion of that system. That probably explains why a lot of 3rd party products looked so bland.

So if we can't use the same statblock formats or color schemes, then either we lose it or come up with a completely format. I imagine that must include the attack symbols they used, which really throws a wrench into a lot of people's plans.
 

Jacob Lewis

Ye Olde GM
So if I were going to run a 4e game on a VTT and want to use some automation tools, I'd probably go with Foundry. It has a 4e ruleset to handle the basic automation, but (from what I can tell) you'd need to add all the details as far as powers, monster stats, etc. But the core of the system is there.
So I went back and updated everything yesterday to give Foundry another look. The 4e ruleset is being developed slowly by one person (as far as I can tell), but it seems to be coming along now. Putting all the details by hand is going to be a choir, but nothing I can't handle.

Now here's the problem: Every time I started something with Foundry, the updates would screw something up. It's not just the software developers, it's the dozens of little modules you find to make things work better or easier that need to keep up and change with it. From what I've read in various places, there's a growing frustration with developers and content creators about needing to constantly update their stuff and making it compatible with a hundred other independent builders. Some are giving up, and I don't blame them. As much as I like the system in general, it's really really frustrating to put in any amount of work knowing that you're completely dependent on all these little things from other people who are feeling the same frustrations. I need something more stable. The good news is I'm only out $50 if I never use it again.

I think Roll20 can also do it to a point. Just depends on which UI you prefer, because neither is really built for it. Neither really has character creation options, but I think you could get together with the players on a board or Discord and figure that out.
Roll20 could work as a simple tabletop, which I am not opposed to. My experience with the site, however, wasn't stellar. There was a lot of issues with load times, connectivity, etc. Things ultimately not under my control. Things may have improved (and could be better with my new computer), but it's not my favorite option. I wouldn't pay the subscription again for the added features, so it would need to work as is. It might.

I can see if I can find anything that FG was using back in the day. Might still be out there somewhere...
I have Ultimate licenses for both versions: Classic (FG) and Unity (FGU). I bought Classic years ago when it first came out because I really wanted to use it. Unfortunately, I could never get my port-forwarding to work so I never got too far with it. That's not an issue with my new router, or with Unity version. So this has become an option again (and with the money already invested, it would be my most preferred).

So there is a 4e ruleset that comes with it. But as expected, it lacks any real details. Again, not a problem if I need to put it in myself as long as I have the means to do it.

Now here's one problem: They added this sidebar a few months ago for GFU, which is great. There are compartments for all the little pieces of your game. Love it! The one on the left is for 5e, and the one on the right for 4e. Notice what's missing?
FGsb-5e.pngFGsb-4e.png
Everything is the pretty much the same until you get to the character section where you have space for Feats and Powers. That's it. I can't create the spaces I need for my system. The 4e rules is not supported by the company. It was fan-created and ported over pretty much as is. I found posts buried months back on their forums about this specific issue from users. It doesn't seem likely that it will ever be addressed.

It isn't a deal-breaker, and maybe not a big deal in the larger scheme of things, but it's just one example of the many concessions that we as 4e fans are continually forced to make. I will do the work, if I am allowed to. I want to! But I need someone else to give me the tools to LET. ME. DO. IT! sigh

I'm going to see what I can do with FGU. Wrestle it into submission if I must...
 

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