Jacob Lewis
Ye Olde GM
I think you and I are on the same life raft (it's not even a boat at this point). If I were running games in person, this would be a non-issue (or less of one) for me. I prefer the in-person approach, but I also like the digital assistance when it is available.Yeah. My strength isn't in publishing, knowing legal code. I've been primarily a module writer as far as professional involvement in the hobby is concerned.
My interest would mostly be in just trying to figure out how to play 4e again - not that I don't remember how to play it (I was running a campaign in-person before the pandemic). It's more how do you organize it, which platforms do you use for VTT, how do you find players, etc.
I think there's enough of a dedicated niche that one would be able to pool together a few decent-sized groups online.
All the other stuff, I tend to get decision paralysis.
How I work through this is I try to not think about "the rest of the hobby and every gamer around the world." If I were running a game for friends (or perhaps people dropping in at a game store), how would I do that?
Well, I'd have an adventure and some simple pregens. I would put out a list of resources players could use for their character options (and I'm usually comfortable with Core or Essentials) in the event they wanted to create their own characters. The individual sessions of D&D Encounters were designed to be played in 1-1.5 hours so I think that would be an ideal format for introductory online play. (The PDFs of the Encounters seasons are like $5 each on DMs Guild.) But if the group really gels, you could do more substantial adventures.
Last year I was able to use Foundry on my laptop for a small group who wanted to try Starfinder. Everyone was able to connect with their own laptops and we were able to ditch the character sheets, pawns, and all the maps tiles I bought for the game. Then my main computer crashed hard and I lost everything I had been accumulating and building since the pandemic hit (and before that). I spent a week trying futiley to recover any of it. It was soul-crushing to lose so much work.
One of the nice things about using a Vtt, even with a live group, is how it alleviates a lot of the work for you. And when you have a fully-functional ruleset (and an open SRD, like Starfinder), it makes it easier on new players who can just browse and click everything. So I don't buy the "just use pen-and-paper" argument some people like to throw out there as not being a hurdle. I can walk places, too, but I'd rather have a vehicle or at least a bike to save me both time and energy.
I'll probably look into some basic options and settle for using a Vtt as a generic tabletop. I just need to stop thinking I can look at other scripts and create my own for what I want it to do. (I've done it before with Neverwinter Nights, but that was years ago. But it also took me a year to decipher hundreds of scripts and teach myself programming to do it. I don't think I can do that again.)