What tropes do you want to see more of in fantasy RPGs?

Or the gods need to be made not "god of thing X everywhere" but "god of thing X in this region where they're worshiped.

Would lead to interesting implications like having a region that's perpetual night because long ago its sun god was killed, but the death not affecting the entire world.

That works in settings with a small sun pulled by a chariot or whatever, but not in the Spelljammer/Planescape cosmology of Greyhawk and Forgotten Realms
 

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aramis erak

Legend
Maybe we need more fantasy settings designed with physical realities more approximating mythology?
There are some out now... they're very tiny market share settings, but one went up and funded on Kickstarter recently.
They can be extremely lore dependent and discourage players because of it... Tribe 8 comes to mind. Or Mechanical Dream, Toon, TFOS, Skyrealms of Jorune,...
They require training players in the physics and metaphysics...

Even in some games with "Physics as normal except for the metaphysics" (WoD, Pendragon, Legend of the Five Rings, Hârn, Rolemaster/ShadowWorld, Dresden Files...) there is a lot of cultural and setting information to impart as gently but quickly as practical.

Star Trek, Star Wars, BSG, and Stargate all have certain things that need prep explanation.

The weirder the setting, the more prep the players need.
 





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