D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%

I think some of you use technics in their speech, while the others use empathy, and technics is viewed as Evil while Empathy would be Good; so, Good people try to mismatch say CE ( that I call Mimics ) ...
 

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They have to have three separate things that all accomplish the same effect.

Yes, having different mechanics to represent fundamentally different things is desirable.

You can pretend your way around any cognitive hang up but thats never going to change what the mechanic feels like, and no amount of pretending is going to make the mechanic feel like its 3 different things.

And, Id wager you and others are also the types that want Weapons to be meaningfully different...that desire is literally the exact same thing as whats being called for here.
 


Yes, having different mechanics to represent fundamentally different things is desirable.

You can pretend your way around any cognitive hang up but thats never going to change what the mechanic feels like, and no amount of pretending is going to make the mechanic feel like its 3 different things.

And, Id wager you and others are also the types that want Weapons to be meaningfully different...that desire is literally the exact same thing as whats being called for here.
Actually no. I let players choose the best weapon mechanic available to them for their class and then let them fluff the weapon however they want.

If a Rogue player wants to wield a sickle in one hand and that's it... they get to swing a 1d8 Finesse sickle ( ::cough:: rapier ::cough:: ).
 



Yes.
People in this thread stated they want a spell-less ranger but only for a couple effects.

Those aren't the same people you were referring to originally. (And if you think they are then you're muddying the waters by being very unclear about who specifically you're talking about)
 

I think that they need to add a great deal to the exploration tier of the game in the dmg along with more robust skill and tool rules in the phb. Including crafting rules for poisons, healing potions, minor potions, alchemical creations, and trap making.

Herbalism should be able to creat minor healing and minor buff abilities, alchemy should be able to create alchemical arrows, weapon oils, and grenades, create a hunter tools for creating traps.

If they did that then you would only need an extra few pages for the ranges abilities, set them up like the warlocks invocations.

Now I don't think that they will add that much or that they want to add more complexity and depth to skills but I can hope.
 

Those aren't the same people you were referring to originally. (And if you think they are then you're muddying the waters by being very unclear about who specifically you're talking about)
It's different groups. Designers, old school gamers, new school gamers.

The issue is none of the groups. Not the designers nor the community are willing to cut 10 pages of the PHB to fit in 10 pages of wilderness rules.
 


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