WanderingMystic
Hero
So as far as I am concerned the need to implement a better more robust rules for crafting and skills onto of a more fleshed out rules for the exploration pillar of DnD is separate from the ranger. Crafting is a big part of a lot of other ttrpgs as well as video game RPGs, it also had some ok rules in other editions and it's has always felt like a side note at best if not just ignored in 5e.This is exactly the point I was trying to get across yesterday. Rangers have always been magical in D&D. This isn’t so much an attempt to fix them, as it is to change them into something they’ve never been.
And look at what’s been suggested as needed in order to ‘fix’ them:
1. New wilderness rules in the DMG (I’ve seen around 10 pages worth suggested)
3. Overhaul of the skill system to create more specialized skills and crafting.
Exploration is supposed to be one of the three pillars of gameplay and is mostly handwaved by 5e to the point hat we have tgames like Level Up and companies like Cubicle 7 treating complete 5e systems due to the lack of one in the core game.
The ranger as i just so happens could highly benefit from both, coupled with the fact that their higher level spells don't seem to be all that worth while by the time you get them or compleatly cooperate with other class abilities instead of synergizing with them is what bothers me.