That's where you lost me.
If I'm being asked to track something additional, I'm already Audi 9000. I accelerated away so fast I broke atmo.
When the chances of you doing so are slim and the effort requires is less than it takes to write a single letter?
Again it comes down to being assumptive of what you'd feel based on very poor implementations in other games.
Think about how often you roll a 1 when you're rolling damage. Thats how often you'd need to make a tick mark. The cognitive load is seeing it, picking up a pen, and making a mark.
Thats it.
It takes more effort to track your health.
Regarding hit points. The only hit points that actually matter are "zero hit points". Everything else is near misses and fatigue or (below half max) sloppiness, scrapes and bruises.
To be fair, I like spell points. But each spell point is for something dramatic, consequential, meaningful, and purposeful.
Exactly. Thats what lead to my idea to make your Energies the same things that define your Saving throw numbers. If you have low Composure (HP), you're not only going to be weaker at resisting Composure saves, but your own Composure saves will be weaker too.
Gives a good incentive keep your CP up, avoiding yo-yo healing problems, and you can then take that basic mechanic and have it interact with a number of things, chief among them Survival. Neglecting your needs has a real and easy to follow impact on your performance without it being arbitrarily restrictive to combat or recover from.
I would certainly like to see more guidance on using wilderness based set pieces as non-combat encounters. Like, skill challenges. That sort of thing I could get behind, much more than the idea of constant foraging as a regular part of adventure.
Those are the same thing, fyi.
Every time someone say their experience doesn’t match yours, you always respond that it’s because we’re doing it wrong.
No, what I actually said is that other games handle these mechanics poorly, and its clouding your judgement.
You've never actually
tried my mechanics and are prejudging it based on your experiences in other games.
Its fine to not be convinced as you obviously don't have the means to play with my system, but its not fine to act as though the
ideas Im presenting are a dead end based on nothing other than prejudice.