John Morrow said:
Fair enough. Since you are more familiar with the classics of the genre than I am, do they often find themselves dealing with characters like the one in Firefly? If so, how does the movie resolve the situation?
It depends entirely on the movie. In some, such as Hang 'Em High, the hero takes the bad guys on a long and dangerous (for him) journey to the Federal judge for the Oklahoma Territory. The instances are too numerous (and varied) to generalize, but in almost all, the good guy doesn't kill captured bad guys, even when not doing so poses a significant and potential threat down the road.
I don't remember the bad guy shooting first before Ben started chopping arms, at least not in the original (I have no idea what unspeakable things the Lucasfilm elves have done to that scene since). Unfortunately, my LD player and LDs are packed away but maybe I can take a look at the modified DVD.
The sequence is this:
Bad guy menaces Luke.
Kenobi intervenes, tries to talk bad guy out of doing anything.
Bad guy produces gun.
Kenobi produces lightsaber.
Bad guy fires, Kenobi deflects blast.
Kenobi attacks.
I'm not trying to claim Han Solo is a Paladin. I'm trying to find out what you think a Paladin should do in situations like that.
Exactly how would a paladin get into the situation of owing a major crime lord money for dumping a shipment of contraband as a result of a failed smuggling run to begin with? It seems extremely contrived to have a paladin get into that situation and still be a paladin to begin with.
One possible answer is that Paladins don't work in a gritty setting and a GM should run a setting that can support Good heroes. But I'm more interested in what happens when a white hatted Paladin get's placed into a gritty setting (ala Last Action Hero) and waiting for the bad guy to shoot first results in a dead hero or dead innocent and letting the bad guys go means that they come back and hurt other people later. Is the sort of Paladin you envision viable in such a situation? Are they expected to accept the unfortunate consequences of their reluctance to act pragmatically as part of the cost of their alignment or should they adjust the parameters of what it means to be Good to suit their alignment?
A paladin may only work in a universe in which good is a force in and of itself, and not a somewhat flexible set of moral precepts. In standard D&D, good, evil, law, and chaos aren't simply moral choices, they are primal forces of nature. You can sense them, imbue objects with them, dispel them, call upon creatures that embody them, and so on. Good is objectively defined, and doesn't fluctuate depending upon the situation at hand.
In any event, think of a paladin in terms of the devout early Christans. Many of those people would rather suffer persecution and sacrifice their lives than violate their moral principles. A paladin is similar: obeying the code of the paladin is more important than mere expediency or practicality. That a bad guy might come back and kill him later is likely
not a sufficient reason to justify killing him while he is helpless, because that would violate the paladin's code of good, just as giving lip service to the worship of the Roman Emperor while intending to go back to following the Christan path was insufficient for many 1st and 2nd century Christians.
(SOME MORE FIREFLY SPOILERS IN THE NEXT PARAGRAPH.)
I'm not trying to be annoying. I'm trying to figure out how best to define Paladins in a morally complex environment without, in essence, leaving no good deed unpunished. And the reason why I don't think that's the only way to handle Good lies in the word "innocent" in the SRD. What makes action movie heroes the good guys that audiences cheer for, from James "License to Kill" Bond to Captain Mal of the Firefly is that they reserve their harse justice for the bad guys and do take risks to help the average innocent person. Mal will put himself and his crew at risk rather than keep medicine from sick townfolk but then he'll turn around and drop-kick a bad guy into his ship's engine. I'm trying to determine if it's possible for Good to maintain that distinction and still remain identifiably Good, distinct from Neutral.
The problem is that Bond, Mal, and so on don't live in a universe in which good and evil are palaple primal forces of nature. But, in any event, no, it is probably not possible for a "grim and gritty" protagonist to remain "good" as opposed to some strain of "neutral", because that's more or less the nature of "grim and gritty".