three cents
I typically try to keep my gaming opinions to myself. And I rarely, if ever, soapbox online, because as a game designer, I have a reputation... good or bad... that I must recognize, if nothing else. Albeit, I'm still an honest person, but that doesn't mean I'm going to tell you that Room B65 in the WLD could have been better, but I just didn't want to be bothered.
True or not, its my place to make gaming better, not hamstring it with negative opinions about dungeon tiles, weapon-size classes, and useless feats (Endurance).
That said, I feel in a moral discussion, such as this, I can take part, however slight, to
say what I think about alignment, evil NPCs, torture, murder, and risks and rewards.
Enough prologuing.
First off, killing someone that is tied up is murder. That's it. End of story. Look up the definition if you'd like. But politics aside, things in wartime get brushed under the carpet of "we didn't know" or "stress" or whatever. Murder is wrong. And even if it were Hitler that was tied up, no LG character who calls himself LG, is going to sit back and let that happen. LAWFUL means adhering to laws. If the laws of his country say murder is okay, then he's fine. But, I'm guessing this paladin came from a more orderly society.
NG and CG characters have a little leyway here, but not much.
Now, killing the mage was not only acceptable, but necessary. Who knows what spell would have gone off. But the murder of the Vet was just vindicative. It was prideful. "He called my bluff. Now I have to kill him."
Threatening to use torture is an acceptable Intimidation tactic. No one does it anymore, because modern interrogators know it doesn't work, but in a fantasy setting and a game table, most PCs aren't qualified Hostage Negotiators, so I can't see them doing anything but this tired old trope of waving a knife or cutting off a finger.
Now, here's the problem. Even a paladin can threaten someone with violence, and maybe even carry them into the woods to scare someone into thinking that they are going to die. Heck, stringing up the VET would have gotten the other soldier to talk in seconds. But murder, in a group that has never condoned it is wrong.
And here's why.
The DM is the moral compass of the game table. He establishes, through example what CE, NE, and LE are through the villains he creates. He establishes what LN, N, and CN are through the NPCs, barkeeps, farmers, and contacts that the PCs must encounter. He establishes what LG, NG, and CG are through his holy orders, heroes, leaders, and what he does and does not punish the PCs for.
The PCs are a microcosm of the rest of the game world. If they murder in cold blood and are LG, what do CE people do? And why should they expect help from the LN peasant in the next village? If the PCs are not bound by ethical (law, chaos) and moral (good, evil) rules/guidelines, no one is. If the PCs kill the bad guys while they are tied up, they should expect the same or worse from the villains.
Not only is an XP penalty warranted here, its the equivalent of a swat on the nose to a puppy who pooped on the rug. "Don't do it again, rosco." It let's the PCs know this is unacceptable, and it won't happen again. If it does, the rules of proper treatment go out the window.
Now, if you don't like the alignment system. Don't use it. Cut away the silly good-evil, law-chaos spells and just play a morally grey game. In fact, let all the PCs play Neutral all the time and reduce the effectiveness of holy healing because the gods don't placate to mercenaries or something like that. See. Now all you weekend warrior power gamers can do whatever you want. No questions asked.
But twofalls has taken time to build a rich gameworld with characters, rules, and challenges.
Yes, sometimes challenges are hard. Sometimes the answer isn't as simple as slitting a throat or rescuing a princess. This isn't Super Mario Land. This is D&D. Go play Final Fantasy if you want cut and dry morality. Heck, that game even tells you what your character says.
And if the DM is responsible for writing a story, building a world, and "entertaining" the group every weekend, he has a right to be upset when his work is trounced on. PCs always believe that whatever they are doing is in the right. And everytime I hear that tired argument, I want to put them behind the screen for just one session, where I play a character as asanine as they played.
Let's see your patience threshold now.
(aside... i like the fact that all 3 npcs had distinct personalities... good DMing)
Was an e-mail the right course of action?
That's a tough one. I game with some pretty "wimpy" people who hate confrontation and who ignore half of what anyone says to them anyway. So my impression is, get it on paper, so your thoughts are clear. Being mad in your e-mail, though... is probably a bad call. Bees and honey and all that.
It certainly warranted a discussion. I'm the last person to say that feelings in the 20th and 21st centuries need that amount of attention they get in today's post-feminist world, but I will say that anger is the last emotion you want at the game table. Address it. Tell people what mad you angry. And drop it. Don't ask for a 4-hour debate about what is right and wrong. Feelings and perceptions cannot be changed at the game table. Don't even try.
PCs need to realize that they are gaming together and they MUST compromise some part of themselves to get along with the team. We all want to play the antisocial, albino, drug-addicted rogue cursed to walk the earth alone with one-eye and who hates everyone and kicks puppies at every turn. But if everyone played that character, I'm not sure the team would last very long.
The alignment system is designed so that everyone knows where they stand, who they are with, and what to expect from a world where heroes are rare (or common in the case of FR). Its the guiding principle of the world.
Do people step out of alignment? Absolutely.
Do good people find themselves questioning their values? Of course.
Do paladins murder? um.... probably not.
In short. Yes. Something should be said. Yes. Something should be done before the next game session. And yes. DMs have a right to be angry about sloppy game-playing. Come ready to game or don't come at all. But, no twofalls doesn't need to lash out. He just needs to say, "Hey this isn't cool." We game with friends and hopefully, they respect the work a good DM puts into a game, even if, in their anti-social gaming nerdiness, they can't verbalize their appreciation for his/her efforts.
Okay. This soapbox is about to crumble under my weight and I spent more time on this then I would have liked.
Good gaming, friends.