Samothdm said:
And that's why I don't like the Chaotic Neutral alignment as written. IME, people use the CN alignment as an excuse to basically have their characters just act like crazy psychopaths, and then defend their actions by saying, "Who cares? I'm chaotic neutral. I can do what I want".
As I recall, that was the way to play CN in the older ediions of DnD. To be fair, the second half of your statement "Who cares? I can do what I want." pretty much summarizes CN in the 3rd edition.
As a Chaotic, he is free to act outside whatever laws are set forth by the governemt/country/king, relying instead on his internal moral compass and what he feels is the right action for the situation at hand.
Being Neutral with respects to Good and Evil, he is just as likely to kill a prisoner outright as he is to release him. Circumstances would dictate how he would act, based again on his interpretation of the situation. How his actions are viewed by other people are irrelevant to him.
They (CN) have compunctions against killing the innocent. Now, granted, guards aren't innocent babies. But, in this instance, they were magically put to sleep and presented no clear danger to the party. Tying them up and gagging them to deliver to the authorities (the character were in an urban city-based adventure) was an extremely viable alternative.
An alternative, yes, but let's not forget that the CN character doesn't have to use local laws in his rationale for dealing with the prisoners. As far as he was concerned (and I'm guessing here), they were evil soldiers serving an evil society, and to allow them to continue to do so wouldn't be in his or the party's best interest.
I disagree. Again, there are instances where this would be perhaps a necessary, and even acceptable, course of action. Doing it just because there are no consequences (meaning that his character wasn't afraid he would get hurt because the guards were asleep and therefore couldn't attack him) was definitely not a "good" act, but wasn't even, in my mind, a "neutrall" act. It showed a pattern of killing that did not seem consistent with the "Whee! I'm a free spirit!" type of Chaotic Neutral character, but rather the systematic killing of any opponents that the sorcerer character magically put to sleep.
And what's wrong with that? If the chatacter had killed them without putting them to sleep, does that make the situation any more or less evil? More honorable, sure. But so what? He's Chaotic Neutral.

Asleep or awake, they're enemies, and putting them to sleep makes eliminating his foes that much easier and is more efficient.
I simply pointed out that, by my understanding of the alignment system as written, his character was developing a pattern of going out of his way to kill any enemies the party encountered, even after said enemies had been effectively neutralized. In my way of thinking, such actions were making his character cross the line and drift from chaotic neutral to chaotic evil.
To be fair, I would consider the character a bloodthirsty killer, and a drift to evil wouldn't be unreasonable. But do consider his other actions in the game against his killing his enemies. A grim, merciless opponent only to his enemies doesn't make him a ruthless psychopath that should be locked up to protect society.
Basically, the way I see it, a character's actions dictate their alignment, not the other way around. When I see inconsistencies between what someone tells me their alignment is and their actions, I point out said inconsistencies and try to come to some sort of resolution with the player.
And that's a great way to handle alignment. I haven't used alignment in DnD in about a decade, and when 3rd edition came out, I decided to use alignment only for weapons and spells that affect specifically evil opponents (for things such as holy weapons etc). 'Evil', to me, is beter respresented by demons and other horrors rather than people... that is to say, being 'evil' is more a supernatural condition rather than a statement of morality. Some people could still be 'evil' (tainted by their foul deeds) but not necessarily as a direct result of their lack of morality.