TheSleepyKing
First Post
Personally, I don't mind setting changing events unless they throw a lot of fluff out of the setting. Time of Troubles pushed the timeline forward ten years. That's a long time, but it still allows you to use most fluff as is. The over 100 years of 3e->4e meant most NPCs are dead, and much of other fluff no longer applies to campaigns.
Not to mention that they blew up everywhere that didn't conform to the Western European cultural default (or D&D's version of it), literally dropped new continents into the world to fit in 4e-isms like Dragonborn and generally released a campaign setting that was nearly unrecognisable to people who had played in Realms before. It wasn't just a time jump, but a complete do-over of the setting, so much that they may as well have created an all new setting. For my part, I would have been on board with the time jump to paper over some of the messier elements (like the zillion Godlike Chosen wandering around), but 4e went way, way too far. Of course, done is done and there's little point relitigating it.
As to the argument that you can still play in the 3e Realms, the problem is that to a lot of people (myself included) canon does matter. Future products - novels and RPG supplements - will assume that the Spellplague happens. While players and GMs can pretend it never happened, that will probably not be supported in released products.
I say "probably" because the upcoming "Elminster's Forgotten Realms" does give me some hope that a non-canonical (or alter-canonical) timeline might be supported. The future of FR might very well depend on how well that product sells.
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