Scribe Ineti
Explorer
What I'd like to see in an ancient Egyptian setting RPG:
More setting than crunch. Give me enough historical and social information so that I can run a game that has the 'ancient Egyptian feel,' rather than the 'Hollywood Egyptian feel.' This would probably mean tips for the GM on how to run great games in the setting, tips to the players on what makes for a great Egyptian character, what the majority of ancient Egyptians believed, and so on.
A magic system and ruleset that fit the setting, rather than the setting shoehorned into an existing generic system. This means I'd probably want to see something that wasn't d20 or OGL. Something fresh.
Adventure hooks covering the 3000+ years of AE history. From the pre-dynastic times before unification, when the country was the great unexplored, to the height of the empire in the 18th Dynasty, to everything in between. There's no shortage of events, adventures, and battles characters or generations of characters could get into.
That would be a good start.
More setting than crunch. Give me enough historical and social information so that I can run a game that has the 'ancient Egyptian feel,' rather than the 'Hollywood Egyptian feel.' This would probably mean tips for the GM on how to run great games in the setting, tips to the players on what makes for a great Egyptian character, what the majority of ancient Egyptians believed, and so on.
A magic system and ruleset that fit the setting, rather than the setting shoehorned into an existing generic system. This means I'd probably want to see something that wasn't d20 or OGL. Something fresh.
Adventure hooks covering the 3000+ years of AE history. From the pre-dynastic times before unification, when the country was the great unexplored, to the height of the empire in the 18th Dynasty, to everything in between. There's no shortage of events, adventures, and battles characters or generations of characters could get into.
That would be a good start.
