Yaarel
🇮🇱 🇺🇦 He-Mage
Other planets have different schedules, but in reallife Earth, the week moreorless corresponds to the moon, where there are four weeks, comprising 28 days, until the next (fully dark) new moon. So narratively, meaningful recovery can be one moon away.I regularly want to limit long rests even though the current story arc is set in the party's home city where they go to bed at night to sleep snug in their beds. Safe sanctuary limits only seem to help for exploration and dungeon crawls.
One option is, a two-week long rest only grants half the number of hit dice − but without granting the maximum hit point restoration. Then the character must spend hit dice as the only way to regain hit points. Thus if an injured character has already spent all the hit dice and is at zero hit points, it will take about one month on average to return to maximum hit points, assuming average hit dice roles. Plus the character needs an additional month to then regain both the maximum hit points and the extra maximum hit dice to spend later. This four-to-eight week recovery period approximates the amount of time for typical injuries.
This per-week long rest but without the automatic full hit points, makes sense if the character reduces to zero hit points, fails at least one death save, and incurs a moderate or serious injury.
But if a character stays intact by avoiding zero hit points, then the 8-hour long rest with full hit points refresh, makes sense when mainly to refresh from fatigue.
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