Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
1) Warrior (fighter + party martial support ala warlord-lite)
2) Rogue (Jack-of-all-trades, deceive magic items/use magic items, trickster and dilettante)
3) Wizard (magic as science)
4) Invoker (aka warlock. Old Faith/Ye ol' black magick; divination + curses + either divine, primal or arcane magic)
5) Warden (aka ranger/paladin/4e warden/4e seeker/inquisitor = protector of something; nature, faith etc)
6) Chanter (bard, shaman, oracles/prophetess and other communal magic. Cleric goes here)
7) Beastmaster (archetypes based on the type of beast you hang with. One could be a shapeshifter)
8) Slayer (non-primal barbarians)
9) Scion (chosen one, heir of something, bloodline magic = mix sorcerer and monk, power from mastery of self)
10) Artificer (alchemist, rune carver, warsmith, totemist, reanimator)
11) Psion (magic of the mind, dream, time and space)
2) Rogue (Jack-of-all-trades, deceive magic items/use magic items, trickster and dilettante)
3) Wizard (magic as science)
4) Invoker (aka warlock. Old Faith/Ye ol' black magick; divination + curses + either divine, primal or arcane magic)
5) Warden (aka ranger/paladin/4e warden/4e seeker/inquisitor = protector of something; nature, faith etc)
6) Chanter (bard, shaman, oracles/prophetess and other communal magic. Cleric goes here)
7) Beastmaster (archetypes based on the type of beast you hang with. One could be a shapeshifter)
8) Slayer (non-primal barbarians)
9) Scion (chosen one, heir of something, bloodline magic = mix sorcerer and monk, power from mastery of self)
10) Artificer (alchemist, rune carver, warsmith, totemist, reanimator)
11) Psion (magic of the mind, dream, time and space)