Puggins
Explorer
Fascinating, how feats and trade-offs that were crap in 3e are considered too good in 4e....
what's better, -1 to hit for +1.5 damage on an attack, or -2 for +3.5 damage on an attack? You'd think the answer would be obvious, except it apparently isn't. -2/+3.5 is the base trade-off for monkey grip, universally derided as a horrible, horrible feat in 3.5e. -1/+1.5 is the trade-off between greatsword and war maul in 4e.
Dwarven weapon training is hardly broken. At first level it's good, but by the time you get to late hero levels and you are flinging around 3[w] attacks multiple times per encounter, that +2 damage barely shows up between massive magic, strength and assorted other bonuses. It's a great feat, but you'll probably still see dwarves lugging around longswords, especially if weapon powers for them are substantially different from those of axes/hammers.
what's better, -1 to hit for +1.5 damage on an attack, or -2 for +3.5 damage on an attack? You'd think the answer would be obvious, except it apparently isn't. -2/+3.5 is the base trade-off for monkey grip, universally derided as a horrible, horrible feat in 3.5e. -1/+1.5 is the trade-off between greatsword and war maul in 4e.
Dwarven weapon training is hardly broken. At first level it's good, but by the time you get to late hero levels and you are flinging around 3[w] attacks multiple times per encounter, that +2 damage barely shows up between massive magic, strength and assorted other bonuses. It's a great feat, but you'll probably still see dwarves lugging around longswords, especially if weapon powers for them are substantially different from those of axes/hammers.