What's in your pack?

Steverooo said:
2 survival necklaces (Each consists of a ringsaw, with padding, small beaded chain, mirror-polished and sharpened "dog tags", signal whistle, compass, tinderbox with flint & steel, needle, 3 candles, 3 tindertwigs, and compass. One worn, one with extra clothes).
Adventure dead by accident. Hunged by his neclace. Guess why IRL those key chains have to have safety system on them. Your ringsaw cound hold a mans weight -> survival roll gets new meaning ;). OH you rolled 1. Well roll a new character...

So If you are going to wood real life look out what you put around your neck. Gold&silver chains do not take full body weight so jewelery is not that dangerous.
 

log in or register to remove this ad

Very conservative ...

backpack
travel clothes
silvered dagger
crossbow, 20 bolts
food for three days
(full) waterskin
rope and grappling hook
fire kit
2 candles
chalk
an empty flask
5 sunrods (we're in the Underdark)
black pearl (worth: 750gp)
Black Brimbor's Treatises on the Nature of Lichdom and the Foul Steps to be Taken on the Way to It

The last one was added as flavour on the fly to the room of a necromancer we defeated and the DM has most likely long forgotten about it. I think I'll use it as bargaining material at some point.
 


Jacen said:
So If you are going to wood real life look out what you put around your neck. Gold&silver chains do not take full body weight so jewelery is not that dangerous.

Hmmm, that brings new levels of nastiness to the sudden thrust version of the telekinesis spell.
 



Some basic things all my charcters usually carry include:

Chalk
Rope
Flint & Steel
Small Mirror
Flask
Sack
Ink
Sealing Wax
Paper/Parchment
Bedroll
Empty Vials
Fishing Line & Hook

Plus any other odd thiings we find while adventuring. My characters usually have a Hewards Handy Haversack so anything the group finds they say "Let (fill in the character name) carry it! He's got lots of room in his backpack.


Chuck
 

Even my characters that can forage or hunt for food always have iron rations and a waterskin. I learned that lesson from the old PC game Dungeon Master. Some sort of a light source is a must for any human character.

I don't know that my characters have ever really carried anything that strange. One has a particularly tough-shelled egg that the character is planning on making an omelet with, but I'm fully expecting something nasty will end up hatching from it.
 

The character that is my namesake was a brewer and a chef. His list of mundne items included:

Iron pot
Iron skillet
wooden spoon
metal spatula
a supply of herbs and spices
a sample cask of the family ale
quill pen and ink
sealing wax
distribution contracts for the family ale
soap
towels (double as hot mitts)
bedroll
 

signal whislte
chalk
sewing kit
bandages
weapon oil
sharpening stone
tinder box w/ flint and steel
blanket
extra set of clothes
some salt
a small cooking pot
two spoons
a cup
some marbles
a metal saw
a small mirror
some garlic
a couple of extra sacks
a prod
a crowbar
wax
candles
a couple of small containers with stoppers
some chalk
some weapon black
some soap
some hard booze
a couple of days of food
a carpenters axe
 

Remove ads

Top