What's in your pack?

One PC a friend ran found early on a receipe for Beef Wellington, and canolli (sp?). She carried it for the entire campaign. When we made new characters, they had the receipes.
My favorite was a dwarven cleric who made stuff. Most of his equipment was things he made. So he had a protable hole that was filled with:
  • 1 Altar case
  • 1 Altar cloth
  • 1 hammer
  • 1 holy symbol (silver)
  • 1 holy symbol (bronze)
  • 1 hourglass
  • 5 vials of ink
  • 1 miners pick
  • 1 sparker
  • 1 spellbook (containing details on how to craft things)
  • 2 sets of tongs
  • 10 lbs gold
  • 5 ink pens
  • 100 lbs iron
  • 10 pints of oil
  • 2 amazing locks
  • 50 days worth of firewood
  • 8 lbs silver
  • 1 leather apron
  • 1 pair leather gloves
  • 1 pair leather pants
  • 1 armor maintenence kit
  • 1 block and tackle
  • 2 chains
  • 100' rope
  • Holy text
Basically the dude was able to set up a his faiths daily services wherever he went. He was also able to craft armor, weapons, rings, wonderous items, etc in the field so to speak. The wood was the only item that probably didn't fit, but we handwaved that into coal and DM said it was all good.
-cpd
 

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This is what Melissa generally wears/carries.

Traveling clothing (wool long-sleeved blouse with a low back to accomidate wings, a short leather skirt, wool socks and cotton underthings) (When you have Fire and Cold resistance, you tend not to need to wear warm clothing), a pair of Elven boots (magical but I need to mention footwear), a wedding ring on a gold chain about her neck, a magical belt that prevents anything (within reason) hung off it from counting towards it's wearer's encumberance, a leather mantle with a 5 cubic foot extradimentional space inside (great for hiding things, like weapons, or bodies), a white leather halter and skirt (enchanted to grant a +5 armor bonus without counting as armor) (you take defense any way you can, even if it means wearing tight white leather. Thankfully the traveling clothes cover it up.), 2 belt pouches( one containing coinage and gems, the other holding small magical objects) and an old leather satchel.

The satchel contains a wool blanket from the temple Melissa grew up in, a masterwork thief's toolset wrapped in leather, 2 bags of caltrops, 2 waterskins, a scrollcase with a leather strap allowing itto be worn over the shoulder (has a vial of ink in the cap and a quill stuffed into the roll of papers), flint and tinder, an army surplus tin messkit, a large keyring with assorted keys, 3 large vials of different poisons- 10 doses each, an alchemical smoke bomb (like a smokestick that you don't need to light, as it's set off by impact), a borrowed spyglass, and a glass dildo- a gift from her wife.

As for weapons, she has an awful lot. On her belt she has a pair of magical scimitars called Gale and Gust, a pair of stilettos called Hornet and Wasp (1d4 20/x4 can't be thrown, but otherwise like a dagger), a dagger called Trystan tucked into the small of her back, a hip quiver on her right leg holding 20 arrows (some silver, some cold iron, some steel), her composit shortbow, Arc, and a Drow-made wand that deals 1d6 lightning/negitive energy damage within line of sight as a ranged touch attack once per attack you could normally make with a ranged weapon. It's command word is "Illuviar." She also keeps a pair of masterwork saps in her cloak.

When you have five cubic feet of storage space, though, you tend to pick up random things.

- Kemrain the Over Equipped.
 
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We once started a brand new (short-lived) campaign in which we very quickly found ourselves at the bottom of a pit (trap) and trying to figure out how to escape...
Since we were first level everyone started looking over their equipment lists to see what might be useful, calling out any item that had promise. All this was brought to a dead stop when one of the party members looked up and said, "I have five pounds of soap..."
He wasn't joking. He had bought and paid for 5 pounds of soap during character creation and was carrying it around on his person. The game quickly dissolved into a roundtable discussion about the possible adventuring uses of the soap - my favorite being "throw it at a Gelatinous Cube and watch it foam!"
 

Most of my characters have the following:
1-bedroll
2-winter blankets
1-backpack
2 or 3-beltpouches
2-waterskins
1 or 2-wks of trail rations
1-signal whistle
1-signet ring
1-writing kit consisting of:
1 mapcase
5 inkpens
2 vials of ink
1 logbook
20 sheets of loose parchment
10 charcoal sticks
10 pieces of chalk (various colors)
1 lb of sealing wax
1-silver dagger
1-bag of marbles
5-empty sacks
2-60' coils of silk rope
5-steel needles
2-spools of thread
4 or 5-small patches of cloth or leather
1-hygiene kit consisting of:
1 lb of soap
2 or 3 washcloths
1 straightrazor
1 leather strop
2 towels

The most unusual mundane equipment any of my characters ever carried was carried by a druid I played back in the 80s.

He had a portable hole filled with an entire Victorian dining set including:
the dining table
8 carved ladder-backed chairs
a breakfront cabinet
12 place china set with all the serving pieces
12 place crystal stemware set
12 place silver set with serving pieces and carving knife
a wood burning cast iron stove
a coldbox
and a winch to get everything out

He would offer a civilized meal to anyone who wasn't defiling the woods before leading them back out. I still use him as an NPC every now and then.
 

Depends on the character's strength and mindset. My gnome druid keeps little besides spell components, some food, rope, and flint & steel despite the fact he has a bag of holding.

The fighter I played, on the other hand, had an arsenal. (He also had a 22 strength due to the 2e->3e conversion)

silk rope: 100'
4 sq. yards oilcloth (multipurpose tent, poncho, groundcloth, blanket, etc)
4 torches (sharpened for use as stakes)
4 iron spikes
2 sunrods
flint & steel
2 flasks oil (suitable for lamps or oiling weapons)
1 flask acid (thief in a *very* well padded jar)
1 tanglefoot bag
2 potions CLW (cleric in a jar)
hammer
prybar
tongs
2 dozen nails
~5 foot of hefty steel wire
small steel mirror
sewing kit (needles may be sacrificed as fish hooks)
thieves tools (nope doesn't know how to use them but saw the thief's get destroyed by acid trap and started carrying a spare)
spell component pouch (same thing, different monster)
a padlock
3 days rations
1lb salt
assorted spice (4oz total)
4oz horehound candy
2 water skins
1/2 gallon ale
mithral chain shirt
spiked gauntlets (disarm those!)
pair of short swords
several knives of various metals scattered about (boots, suspended on necklace down back, etc)
spurs (blunt)
4 gold coins hidden in heel of boots
 

Wrongo, Keebler!

Jacen said:
Adventure dead by accident. Hunged by his neclace. Guess why IRL those key chains have to have safety system on them. Your ringsaw cound hold a mans weight -> survival roll gets new meaning ;). OH you rolled 1. Well roll a new character...

So If you are going to wood real life look out what you put around your neck. Gold&silver chains do not take full body weight so jewelery is not that dangerous.

Nope! Wrongo, Keebler! That's why the short, beaded chain is in there (see the description in the Useful Items thread). The beaded chain connects the two rings, and if the ringsaw gets snagged, would break. Hence, no hung adventurers! :p
 


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