We have true death = negative (your level) HP, minimum 10. So a 15th level char dies at -15, and a 20th dies at -20. Not really elegant, but it allows higher level chars to go down a bit further before bleeding out.
I'm certainly in favor of a 4e death mechanic in which it is more difficult for PCs to die, but death is more final. The current "easy to death, easy to rise" cheapens death, life, and is none too wise.
I'm certainly in favor of a 4e death mechanic in which it is more difficult for PCs to die, but death is more final. The current "easy to death, easy to rise" cheapens death, life, and is none too wise.
