I posted variations of this idea before."Remember, best block, no be there." -- Mr Miyagi
How about a graph for your comparisons?Usually easier to compare average damage than a range.
So... a no-DI monk has roughly the same offense as a no-rage, no-reckless barbarian.How about a graph for your comparisons?
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So aside from medium armour capping out at 15+2 as opposed to 20 for Unarmoured Defense, here's the problem with your math (aside from the minor error of assuming the Level 1 Monk uses two unarmed strikes as opposed to a versatile d8 weapon + unarmed strike: You give the Barbarian their Strength bonus on their extra attack from two-weapon fighting, except that doesn't apply without the specific weapon style.Medium armor, d12 hit dice, danger sense, Relentless rage.
Persistent rage is a level after Disciplined Survivor. So losing rage isn't an issue.
And monks need Wis a lot more than barbarians need Con. So barbarians can get feats easier.
Also, Barbarians benefits from other sources of advantage too.
I would consider weapon mastery, weapon feats, and reckless attack to be a basic barbarian feature.
But if we are going to ignore them, let's at least have the Barbarian dual wield.
Usually easier to compare average damage than a range.
D4-> 2.5
D6 -> 3.5
D8 -> 4.5
D10 -> 5.5
D12 -> 6.5
Barb: 2x(1d6+3+2) = 17, + HP, + resistance
Monk: 2x(1d6+3) = 13
Barb: 3x(1d6+4+2) = 28.5, + HP, + resistance
Monk: 3x(1d8+4) = 25.5
Barb: 3x(1d6+5+3) = 34.5, + HP, + resistance
Monk: 3x(1d10+5) = 31
Barb: 3x(1d6+5+4) = 37.5, + HP, + resistance, + survive a lethal hit
Monk: 3x(1d12+5) = 34, + all saving throws
The Monk's mechanism for damage scaling at later levels is Discipline/Ki Points—having more points allows them more uses of Flurry of Blows and other damage-boosting subclass features. Level 11 is also a level that damage-oriented Monk subclasses get features that augment their damage-dealing capabilities—Astral Self gets an extra MA die once per turn, Ascendant Dragon gets their Breath of the Dragon damage increased to three MA dice, Mercy gets a free usage of Hands of Harm with every Flurry of Blows, for examples, and all three of these classes having more points lets them use the relevant features more often.I think the main problem for the monk's damage is that there's almost no growth after level 12. Aside from that, it's a typical middling damage dealer. The interesting parts are the other things it can do.
What do you mean by "DI"? I don't recognize the abbreviation.So... a no-DI monk has roughly the same offense as a no-rage, no-reckless barbarian.
and less HP.
Thus, DI needs to be a little better than rage + reckless attack.
So... how many flurry of blows do you need to beat rage?
As noted above, the graph I presented is already using Flurry of Blows 100% of the time at levels 12+. Having more DP isn't going to affect that aspect of the chart.The Monk's mechanism for damage scaling at later levels is Discipline/Ki Points—having more points allows them more uses of Flurry of Blows and other damage-boosting subclass features. Level 11 is also a level that damage-oriented Monk subclasses get features that augment their damage-dealing capabilities—Astral Self gets an extra MA die once per turn, Ascendant Dragon gets their Breath of the Dragon damage increased to three MA dice, Mercy gets a free usage of Hands of Harm with every Flurry of Blows, for examples, and all three of these classes having more points lets them use the relevant features more often.
So what your model posits is that two d10s and a d4 are more damaging than four d10s. Let alone four d12s.As noted above, the graph I presented is already using Flurry of Blows 100% of the time at levels 12+. Having more DP isn't going to affect that aspect of the chart.
Uh, no. It means 2d6(+Dex) + 1d4 + 2d10(+Dex), plus Vex, is more damaging than 4d10(+Dex) without Vex.So what your model posits is that two d10s and a d4 are more damaging than four d10s. Let alone four d12s.
You realize how that obviously makes zero sense whatsoever?
It’s not damage, but I love the Drunken Master’s ability to use disengage as part of FoB.So aside from medium armour capping out at 15+2 as opposed to 20 for Unarmoured Defense, here's the problem with your math (aside from the minor error of assuming the Level 1 Monk uses two unarmed strikes as opposed to a versatile d8 weapon + unarmed strike: You give the Barbarian their Strength bonus on their extra attack from two-weapon fighting, except that doesn't apply without the specific weapon style.
Thus, accurate numbers with said formula drops each result of the Barbarian's damage in your results by their ability modifier (as well as slightly upping the Level 1 Monk to 14). Which results in Monk equating or surpassing Barbarian by your own model.
And Barbarian does have Reckless Attack, yes, but Barbarian also doesn't always have Rage. Much like a Monk can increase their per-turn damage via FoB...gee, it's like D&D is (or rather, should be) actually too complicated for theorycrafting models to accurately detail the effects of various features?
The Monk's mechanism for damage scaling at later levels is Discipline/Ki Points—having more points allows them more uses of Flurry of Blows and other damage-boosting subclass features. Level 11 is also a level that damage-oriented Monk subclasses get features that augment their damage-dealing capabilities—Astral Self gets an extra MA die once per turn, Ascendant Dragon gets their Breath of the Dragon damage increased to three MA dice, Mercy gets a free usage of Hands of Harm with every Flurry of Blows, for examples, and all three of these classes having more points lets them use the relevant features more often.