doctorbadwolf
Heretic of The Seventh Circle
Yeah, and I do think it’s okay if the rogue is just better at it than the other two, having dash, disengage, and hide, while the other two only have 2. (Well the monk would still have patient defense theoretically, but like I said I’m down to change that too)Hmmm...
Monk: disengage and dash.
Rogue: disengage and sneak.
Ranger: dash and sneak.
I mean, thematical that works. But I kind of feel exactly the same features would still be less fun.
Absolutely. My Monk as Mystic Warrior rewrite does this, but needs some iteration.So... let's have every ability have a mini- version that doesn't take DP, but you spend DP to do the full version.
Yep. Like I said, I’d make the DP version do everything SoTW currently does, so also increased jump distance (I’d change that to “you can jump your whole speed”. It’s just cleaner)Step of the Wind
As a bonus action, you can move 5' without provoking an opportunity attack.
1 DP: increase the distance up to your speed.
Yeah. I also kinda feel like this needs a damage upgrade at level 11 and again at like 15, but that’s a different issue.Flurry of Blows
As a bonus action, make an Unarmed Attack.
1DP: increase to 2 Unarmed Attacks.
That’s definitely good. And “stacks” with deflect missiles. It still think it might be cleaner to fold PD into deflect missiles and make it deflect attacks, but I’m open to this.Patient Defense
As a reaction, you impose disadvantages on an attack against you.
1DP: disadvantages on all attacks until the start of your turn.
Absolutely. Yeah.Defective Missile
As a reaction, reduce the damage of a ranged attack
1DP: it does not take your reaction.
Sure, or it could add horizontal movement, or if you take no damage you can move as part of the same reaction. Some kind of of “spend points” upgrade.Slow Fall
Reduce damage by 5 times your monk level
1DP: 10 times your monk level
Even making it not use your reaction if you spend would work.
Probably. I think the only way to fix SS without cutting it is to make it work like flesh to stone.Stunning Stunning
Once per turn, when you hit with an Unarmed Attack, the target makes a Constitution save or is Dazes
1DP: the target is Stunned.
(Might be a bit much?)
IMO this should be free, and take a point to add extra damage of that type.Empowered Stike
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1DP: You can chose cold, fire, or lightning. This last until your next short rest.
I like that. It always bugs me that movement stuff just…ends, at the end of your turn. Like…we can track someone being in the air while other people take their turn, surely.Acrobat Movement
...
1DP: you can stay there until next turn.