Pentius
First Post
20th level fighter may have not been as powerful as 20th level wizards, but that doesn't mean they were nothing to fear. They were still very useful in higher level play. If they were not...that was on the DM.
If you read all the hype about old school wizards, you might think a group of 5 high level wizards would clean house...that they wouldn't need any other class help. However, there were many creatures back then immune or highly resistant to magic. A few skeletal warriors would really ruin an otherwise nice wizard party.
Wizards would also get a lot of their reputation for being able to go "nova" and blow all their big stuff in one fight...this helped lead to the "15 minute workday". But again, that was on the DM. My group "worked" for 8 hours a day. If the wizard shot his load in the first 15 minutes...I hope he held onto that crossbow he had at 1st...he's going to need it for the next 7 hours and 45 minutes. Fighter stayed at full combat capacity all day long.
That was where the balance was. You "could" be unstopable for 15 minutes, but then what do you do after that? It was all about resource management. Many people liked that aspect, although I know it doesn't fit everyones taste. Nothing ever will. That's why it's nice to have so many versions of the game to choose from.
I can't speak to 1e, but for 3.x, the idea of a creature immune to or resistant to magic was laughable. It just meant you used spells that got around that. Cloudkill, for example. Or Polymorph yourself into a good fighting form. Or summon monsters to fight on your behalf. I've also gotten good results using Stone Shape to open holes in the floor and just drop enemies out of the battle.